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Dragon Age

BioWare's fantasy role-playing series with companions who track their opinion of you.

1 source1 tips

Where Dragon Age comes up1 episode or test

Gcreator of Game Maker's Toolkit testCommanding Shepard
At a glanceDragon Age's opinion meters give player choices a visible cost
Mass Effect 1
  • No lasting grudges
  • No opinion meter
  • Companions leave only "in a body bag"
Dragon AgeWon
  • Visible opinion meter per companion
  • Disagreement has consequences
  • Losing loyalty is a softer middle ground

Players keep caring about letting companions down

From Mark Brown on Dragon Age

What was said about Dragon Age

1Companion opinion meters in Dragon Age

  • Dragon Age shows each companion's opinion of you as a visible meter. Dragon Age gives every companion an opinion meter the player can see, so choices carry a readable social cost. Mass Effect 1 lacked this model: its companions never held lasting grudges.

    Mark Brown uses it as the contrast case. In Mass Effect 1 the only way a character leaves the squad is "in a body bag", so players stop caring about letting companions down. Disagreement with consequences, as Dragon Age tracks it, keeps that stake alive. Losing a companion's loyalty is a softer middle ground than removing a party member entirely.

  • Dragon Age: Origins offered gay romances for male heroes, such as Zevran. Zevran is the example given of a romance option open to male player characters in Dragon Age: Origins.

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