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Downwell

A downward-falling shooter where the jump button also fires.

App Store1 source1 tips

Where Downwell comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design
At a glanceDownwell's one button jumps, shoots, and feeds its own combo
  1. 1Press jump mid-airGun boots fire
  2. 2Shot landsKills enemies, breaks blocks, slows fall
  3. 3Kill reloads bootsAmmo refills and combo builds
  4. 4Fire againChain until landing resets both

From Downwell design breakdown

What was said about Downwell

  • Downwell gives the jump button a second job: shooting mid-air. The jump button also fires the gun boots in mid-air. Shooting kills enemies, breaks blocks and slows your fall, killing reloads the boots and builds combo, and landing resets ammo and combo.

    The source frames this as giving each mechanic two or more jobs: "we get a game with a lot of depth for half the number of mechanics".

  • Stomping pays more but is riskier, so difficulty scales naturally. Players choose between shooting and stomping enemies. Stomping is riskier but pays more, so beginners shoot to survive and experts stomp for score.

    The risk and reward choice means the same controls serve both new and expert players without a separate difficulty setting.

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