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Donkey Kong

Nintendo's arcade game where Mario climbs and jumps past barrels to reach a captive.

1 source1 tips

Where Donkey Kong comes up1 episode or test

GCreator of Game Maker's Toolkit, game designer and video essayist testThe History of Every Video Game Genre
At a glanceA jump button turned passive waiting into the platformer
Ladders only
  • Climb ladders to dodge barrels
  • Wait out the barrels
  • Felt a little passive
Jump button addedWon
  • Player jumps over barrels
  • Player gains agency
  • Platformer is born

Created the platformer, top genre 1989-1995

From Donkey Kong design history

What was said about Donkey Kong

  • Nintendo added a jump button so Donkey Kong players stopped waiting out barrels. Miyamoto first had the hero dodge barrels by climbing ladders and waiting, which felt passive. Adding a jump button gave the player agency and created the platformer.

    Donkey Kong spawned BurgerTime, Kangaroo, Congo Bongo and Mario Bros. The platformer became the most popular genre for seven years, from 1989 to 1995. The source's verdict on the original design: "But that felt a little passive." The lesson for builders is to find moments where users just wait and give them something to do.

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