All apps and companies

D
Company · Games

Dogubomb

The indie studio that developed Blue Prince.

dogubomb.com1 source1 tips

Where Dogubomb comes up1 episode or test

Gcreator of Game Maker's Toolkit testBlue Prince: Can a random puzzle game actually work?
At a glanceBlue Prince rebuilds the house daily, so secrets feel discovered
  1. 1Draft a roomBuild the mansion tile by tile
  2. 2Place rooms togetherAdjacent rooms prove what you know
  3. 3Stumble on a secretThat room may not return for ages
  4. 4Start a new dayDead ends clear; the mystery stays fixed

From Tonda Ros, Blue Prince designer

What was said about Dogubomb

  • Blue Prince keeps random room drafting because it makes secrets feel discovered. Designer Tonda Ros explained that drafting a mansion tile by tile is a rare, board-game idea in video games, and the huge possibility space makes stumbling on a secret feel like a genuine discovery, especially when that room may not return for ages.

    The randomness adds puzzles of its own: placing rooms next to each other proves knowledge, and the final run to room 46 must be completed in a single day. A new day also clears away dead ends. The mystery itself is fixed; only the house is rebuilt from tiles each day.

  • Random drafting breaks the link between a clue and where it's used. Adventure puzzles work by joining a clue to its place, like a code to a safe, but in Blue Prince a safe code can turn up three or four runs before the safe does. Mark Brown was blocked for hours waiting for the pump room, and often re-rolled until the rooms he needed appeared.

    Some information needs two specific rooms drafted close together plus a specific item in hand, so even testing a hunch depends on luck. Methodical players who like one puzzle at a time, as in Outer Wilds or Tunic, struggle because they must pivot to whatever the house offers. Mark reached room 46 but skipped the endgame, expecting hours of wrestling with RNG.

  • Keep the randomness but give players tools to manage it. Mark Brown suggests an in-game reference system or camera for the heavy load of letters, books, paintings and photos, more ways to shape the draft pool such as removing rooms, and hiding the day count.

    The game already lets players change room rarity, re-roll layouts, force room colours and alter the next day's pool, but these options are limited. The day tally creates false time pressure even though there is no time limit, and splitting the single antechamber goal into, say, eight safes would push players to juggle many puzzles instead of fixating on one.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips