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Discworld Noir

A noir point and click adventure set in the Discworld universe.

1 source1 tips

Where Discworld Noir comes up1 episode or test

Gcreator of Game Maker's Toolkit testWhat Makes a Good Detective Game?
At a glanceDiscworld Noir's notebook does the player's deducing for them
Combine notes (as built)
  • Player combines two entries
  • Note 'Mundy hung upside down' given
  • Game's logic reveals the answer
Type the phrase (Brown)
  • Player studies the strange wall phrase
  • Player types decoded phrase 3712V
  • Player's own logic solves it

Brown: players use the game's logic, not their own

From Brown's critique of Discworld Noir

What was said about Discworld Noir

  • Discworld Noir's notebook deductions hand players the game's logic, not their own. The notebook lets players combine two entries to deduce that a message on the wall was written upside down. The game supplies a note, 'Mundy hung upside down', that gives away the answer, so players use the game's logic instead of their own.

    Brown suggests having the player type in the decoded phrase (3712V) instead of combining notes. His quote: "you're not using your own logic but simply using the logic provided by the game". The example is the strange phrase on the wall and the victim hung upside down.

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