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Devil May Cry 5

Capcom's stylish, very challenging action game with three playable characters.

1 source3 tips

Where Devil May Cry 5 comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Accessible Were 2019’s Biggest Games?
In short

Devil May Cry 5 stayed a hard, stylish action game while opening the door wider: separate input remapping for Nero, Dante and V, practice areas and easy settings. It fell short by making players hold lock-on instead of offering a toggle. Lesson: even demanding games can add per-character remapping, assists and toggles without losing their identity.

At a glanceDevil May Cry 5 lets players remap each character separately
Crackdown 3, Resident Evil 2
  • Only offer presets
  • Brown: presets are not good enough
Devil May Cry 5Won
  • Own remapping in the game
  • Nero, Dante and V set independently
  • No need for system-level remapping

Players move key functions to buttons they can reach

From Mark Brown on game accessibility

What was said about Devil May Cry 5

  • Devil May Cry 5 lets players remap inputs separately for each character. The game has its own remapping for Nero, Dante and V, set independently, so players don't depend on system-level remapping. Players with motor disabilities can move key functions to buttons they can reach and avoid awkward inputs.

    Mark Brown says presets are not good enough. Crackdown 3 and Resident Evil 2 only offer presets. His point: "it's important to provide this on a game level, rather than relying on the system-level remapping".

  • Devil May Cry 5 makes players hold lock-on, which a toggle would fix. Lock-on has to be held down. Holding a button for a long time can be impossible with some motor disabilities, so Brown names this as a gap.

    Crackdown 3 makes lock-on a toggle, and Borderlands 3 does the same for aim, sprint and crouch. Brown says toggles "stop players from needing to hold a button down for great periods of time".

  • Devil May Cry 5 stays very hard but offers practice, assists and easy modes. Despite its ultra-challenging reputation, the game has practice areas, assisted combos and easy difficulty settings. Players who want the challenge still find it.

    Brown pairs it with Astral Chain as hardcore games that "want everyone to join in". He also notes that Microsoft, Ubisoft and EA publish their accessibility options online so players can decide what to buy.

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