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Devil May Cry 3

A stylish action game with a ranked combo scoring system.

1 source

Where Devil May Cry 3 comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design
At a glanceDevil May Cry 3 rewards variety, so players learn its system
  1. 1Use varied, hard movesNot one safe attack on repeat
  2. 2Keep the combo unbrokenUnbroken combos are rewarded
  3. 3Style rank climbsFrom Dope up to SSStylish
  4. 4Player learns complex combatPushed to master the system

From Mark Brown, Game Maker's Toolkit

What was said about Devil May Cry 3

  • Devil May Cry 3 ranks combos to push players toward mastering its system. Style ranks run from Dope up to SSStylish. They reward varied, hard moves and unbroken combos, so players are pushed to learn a complex combat system instead of repeating one safe attack.

    Game Maker's Toolkit's Mark Brown cites it among the games that taught him design. He notes that scoring systems like this fell out of favour in the mid 2000s.

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