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From Game Maker's Toolkit on versatile verbs
Devil Daggers makes releasing the shoot button pull gems toward you. In Devil Daggers, letting go of the shoot button attracts gems to the player. It is a verb that feels satisfying to use in itself, which is the quality Game Maker's Toolkit calls a versatile verb.
It is cited alongside Mario's jump (squeeze the NES controller to jump higher) and the raccoon suit's hold-to-float. The takeaway is to make the verb tactile and satisfying before building levels. In the source's words, "Mario's jump is fun, satisfying, and expressive".
Releasing the shoot button pulls gems toward you, an example of a satisfying versatile verb.
Devil Daggers makes releasing the shoot button pull gems toward you. In Devil Daggers, letting go of the shoot button attracts gems to the player. It is a verb that feels satisfying to use in itself, which is the quality Game Maker's Toolkit calls a versatile verb.
It is cited alongside Mario's jump (squeeze the NES controller to jump higher) and the raccoon suit's hold-to-float. The takeaway is to make the verb tactile and satisfying before building levels. In the source's words, "Mario's jump is fun, satisfying, and expressive".
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