A first-person action game set in a time loop.
Use world rules to invite experimentation
From Deathloop page note
Deathloop's daily reset makes trying a new approach free. The world resets every morning, so actions have no lasting consequences. Players have little reason to stick to one approach and can freely try a different play style.
Dishonored's chaos system judges players for killing. Deathloop does the opposite, and the source puts it as "And the entire world resets every morning." The lesson is to use narrative and world rules to invite experimentation.
The world resets every morning, so trying a different approach costs nothing.
Deathloop's daily reset makes trying a new approach free. The world resets every morning, so actions have no lasting consequences. Players have little reason to stick to one approach and can freely try a different play style.
Dishonored's chaos system judges players for killing. Deathloop does the opposite, and the source puts it as "And the entire world resets every morning." The lesson is to use narrative and world rules to invite experimentation.
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