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Death Stranding

An open-world delivery game about carrying cargo across dangerous terrain.

deathstranding.com2 sources3 tips

Where Death Stranding comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testHow Video Game Economies are DesignedGcreator of Game Maker's Toolkit testHow Accessible Were 2019’s Biggest Games?
In short

Death Stranding ties reward to risk: carrying more boxes pays more but raises the chance of falling and destroying cargo. It stumbled on accessibility, though, since package damage labels shift from yellow to red, nearly identical to some colourblind players. The lesson: scale losses with what players stake, and never convey information through colour alone.

At a glanceDeath Stranding makes losses grow with what the player carries
  1. 1Carry more packagesEach extra package adds to the load
  2. 2Payout risesBigger loads pay more
  3. 3Tumble chance risesFalling can destroy the cargo
  4. 4Weigh the rewardPlayer decides how much to risk

From Game Maker's Toolkit

What was said about Death Stranding

1Stacking cargo: risk against reward

  • Death Stranding ties bigger payouts to a higher chance of losing cargo. Each extra package a player carries raises the payout but also the chance of tumbling and destroying the cargo. Players have to weigh reward against risk.

    Game Maker's Toolkit uses it as an example of making losses scale with what the player carries, so danger grows with the player's holdings. The quote: "It's all about weighing up the potential reward."

2Accessibility gaps in Death Stranding

  • Death Stranding shows package damage with colour alone, which colourblind players struggle to read. Package labels go from yellow to red to show damage. These look practically identical to some colourblind players, as a Twitter user pointed out.

    The fix is to add shapes, patterns or markings so information never depends on colour alone. The source says some games still use colour as the exclusive way to convey information.

  • Death Stranding offers no control remapping. The game gives players no controller options, so players with motor disabilities cannot move key functions to buttons they can reach. Days Gone is named as another game with none.

    The source argues remapping should be offered at game level, not left to system-level remapping, and that presets are not good enough.

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