
A 3D fighting game series built on a counter triangle.
From Dead or Alive combat design
Dead or Alive builds its combat on a strikes, throws, holds counter triangle. Strikes beat throws, throws beat holds, and holds beat strikes. Every option beats one thing and loses to another, so none is overpowered and none is pointless.
This is the rock, paper, scissors approach to balance. It pushes players toward mixed strategies and quick tactical switching instead of one dominant move. As the source puts it: "everything has a counter, and everything is a counter."
Its triangle has strikes beating throws, throws beating holds, and holds beating strikes.
Dead or Alive builds its combat on a strikes, throws, holds counter triangle. Strikes beat throws, throws beat holds, and holds beat strikes. Every option beats one thing and loses to another, so none is overpowered and none is pointless.
This is the rock, paper, scissors approach to balance. It pushes players toward mixed strategies and quick tactical switching instead of one dominant move. As the source puts it: "everything has a counter, and everything is a counter."
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