All apps and companies

App · Games

Dead Cells

A roguelike action platformer with weapons, traps and grenades that cause status effects.

dead-cells.comApp Store3 sources4 tips

Where Dead Cells comes up3 episodes and tests

Gcreator of Game Maker's Toolkit testHow Synergies Make Slay the Spire FunGcreator of Game Maker's Toolkit testRoguelikes, Persistency, and ProgressionGcreator of Game Maker's Toolkit testDo We Need a Soulslike Genre?
In short

Dead Cells pairs roguelike structure with deliberate, Souls-style combat, and its status effects chain into combos: an icy grenade freezes enemies, then a sword deals double damage to them. Its persistent upgrades make players feel they need a few more health potions before really trying to win, and unspent cash vanishes on death. Lesson: build conditional synergies, but watch how upgrades reshape difficulty.

At a glanceDead Cells rewards chaining status effects into combos
  1. 1Throw icy grenadeFreezes everyone in proximity
  2. 2Enemies freezeStatus effect marks the group
  3. 3Hit with swordDoes double damage to frozen enemies

From Mark Brown on Dead Cells

What was said about Dead Cells

  • Dead Cells chains status effects with conditional damage for combos. Weapons, traps and grenades apply freezing, burning or poison, and other weapons deal extra damage to enemies with those effects. An icy grenade freezes a group, then a sword that does double damage to frozen enemies finishes them.

    Mark Brown calls this "a delicious one-two punch where you throw an icy grenade to freeze everyone in proximity". He cites it as an example of synergy between items.

  • Dead Cells ties upgrades to skill, but persistent power can blur what a win means. Money is lost on death unless spent at an upgrade station, so players must be good enough to reach the end of an area and bank it. Persistent upgrades also flip the difficulty curve: it can feel like you have no chance until you buy more health potions.

    That creates a grind before real play begins. After a win, you cannot tell if you improved or the game got easier: "Did you get better, or did the game just get easier?"

  • Dead Cells builds its combat on deliberate Souls-style fundamentals, not bonfires and souls. It uses the combat that comes from action warm-ups, animation priority and stamina management. It is described as a Roguevania built on those elements.

    Let it Die, a free to play roguelike, is cited alongside it as another game using this combat. The point is that this small set of elements can support very different kinds of game.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips