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Darkest Dungeon

A gothic dungeon crawler about the psychological toll of adventuring.

1 source1 tips

Where Darkest Dungeon comes up1 episode or test

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideas
At a glanceA specific hook turns a dull genre into a headline
A new dungeon crawler
  • Generic genre label
  • Dull headline
  • No reason to try it
Lovecraftian crawler, psychological tollWon
  • Specific, unusual angle
  • Catchy headline
  • Reason to try or talk

If you can't write a catchy headline, no hook.

From Ryan Clark on game hooks

What was said about Darkest Dungeon

  • Darkest Dungeon's hook is a dungeon crawler about the psychological toll of adventuring. Ryan Clark's example contrasts 'a new dungeon crawler', which is dull, with 'a Lovecraftian dungeon crawler about the psychological toll of adventuring', which makes a catchy headline. The second framing gives people a reason to try the game or talk about it.

    Clark's definition of a hook is an interesting fact about the game that makes people try it or talk about it. The test for builders is to imagine a news site covering the game and draft the headline: "If you can't write a catchy headline for your game idea, it probably doesn't have a hook."

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