
A touchscreen puzzle game about cutting ropes to feed a creature.
From Cut the Rope page note on direct controls
Cut the Rope's touch controls make it instantly understandable to anyone. The player manipulates the input the same way the on-screen action happens: swiping to cut a rope matches the rope being cut. No one has to learn what buttons mean.
Cut the Rope is cited alongside Fruit Ninja and Wii Sports swings as an example of direct, physical controls. The reasoning is that this is why a grandmother can play Wii Sports and a toddler can use an iPad. Quote: "These control schemes are direct and intuitive, which means anyone can understand how to play".
Cited as a touch game anyone can grasp immediately because the controls match the on-screen action.
Cut the Rope's touch controls make it instantly understandable to anyone. The player manipulates the input the same way the on-screen action happens: swiping to cut a rope matches the rope being cut. No one has to learn what buttons mean.
Cut the Rope is cited alongside Fruit Ninja and Wii Sports swings as an example of direct, physical controls. The reasoning is that this is why a grandmother can play Wii Sports and a toddler can use an iPad. Quote: "These control schemes are direct and intuitive, which means anyone can understand how to play".
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