A rhythm roguelike where the player moves to the beat of the music.
From Game Maker's Toolkit
Crypt of the NecroDancer's rhythm idea came from prototyping a timed roguelike. It began as a roguelike with a tight time limit between turns. Prototyping showed it was more interesting when set to the beat of a song, so the designers changed direction.
Game Maker's Toolkit uses this as an example that prototypes generate new and better ideas, not just validate old ones. Be open to a change in direction while you build.
It began as a roguelike with a tight time limit between turns. Prototyping showed it was more interesting set to the beat of a song.
Crypt of the NecroDancer's rhythm idea came from prototyping a timed roguelike. It began as a roguelike with a tight time limit between turns. Prototyping showed it was more interesting when set to the beat of a song, so the designers changed direction.
Game Maker's Toolkit uses this as an example that prototypes generate new and better ideas, not just validate old ones. Be open to a change in direction while you build.
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