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Crypt of the NecroDancer

A rhythm roguelike where the player moves to the beat of the music.

cryptofthenecrodancer.com1 source1 tips

Where Crypt of the NecroDancer comes up1 episode or test

Gcreator of Game Maker's Toolkit, making his first game testThe mistake every new game developer makes (Developing 2)
At a glancePrototyping turned a timed roguelike into a rhythm game
  1. 1Timed roguelikeTight time limit between turns
  2. 2Prototype itTest the idea in play
  3. 3Set turns to songBeat made it more interesting
  4. 4Change directionBecame a rhythm roguelike

From Game Maker's Toolkit

What was said about Crypt of the NecroDancer

  • Crypt of the NecroDancer's rhythm idea came from prototyping a timed roguelike. It began as a roguelike with a tight time limit between turns. Prototyping showed it was more interesting when set to the beat of a song, so the designers changed direction.

    Game Maker's Toolkit uses this as an example that prototypes generate new and better ideas, not just validate old ones. Be open to a change in direction while you build.

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