A grand strategy game about medieval dynasties that produces emergent stories.
Crusader Kings is cited as a model for systems-driven storytelling. Game Maker's Toolkit names it alongside Rimworld as an example of story generation outside real-time action games. Its dynasty simulation is treated as a source of emergent stories, not scripted ones.
The video is mainly about the Nemesis System in Middle-earth: Shadow of Mordor and Shadow of War (Monolith Productions). Crusader Kings appears only as a comparison, so nothing further is said about how its systems work.
Cited alongside Rimworld as an example of story generation outside real-time action games.
Crusader Kings is cited as a model for systems-driven storytelling. Game Maker's Toolkit names it alongside Rimworld as an example of story generation outside real-time action games. Its dynasty simulation is treated as a source of emergent stories, not scripted ones.
The video is mainly about the Nemesis System in Middle-earth: Shadow of Mordor and Shadow of War (Monolith Productions). Crusader Kings appears only as a comparison, so nothing further is said about how its systems work.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.