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Crazy Taxi

An arcade driving game about racing fares across a city.

3 sources2 tips

Where Crazy Taxi comes up3 episodes and tests

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideasGcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game DesignGcreator of Game Maker's Toolkit testWhat Mirror's Edge Catalyst Should Have Learned From Burnout Paradise
In short

Crazy Taxi packs a full loop into minutes: earn money against a timer and traffic, with fast, reckless driving as the core action. A vague arrow plus a par time tests driving skill and city knowledge. Lesson: define goal, obstacle, fail state and actions clearly, and make the world readable so route-finding challenges work.

At a glanceCrazy Taxi's whole loop fits goal, obstacle, fail state, actions
  1. 1GoalEarn enough money from fares
  2. 2ObstaclesTicking timer and traffic
  3. 3Fail stateRun out of time
  4. 4ActionsFast, reckless driving

From Crazy Taxi game design breakdown

What was said about Crazy Taxi

  • Crazy Taxi's loop maps cleanly onto goal, obstacle, fail state and actions. The goal is earning enough money from fares. The obstacles are a ticking timer and traffic, the fail state is running out of time, and the actions are fast, reckless driving.

    It is used as a worked example of turning a mechanic or story into a game idea. The same framing is applied to one level or scene: define the win state, what pushes the player away from it, the fail state those obstacles push toward, and what the player does to overcome them. Quote: "But note - a story isn't a game idea."

  • A vague arrow and a par time made players learn the city. Crazy Taxi pointed loosely toward the destination and set a par time, so beating it took both driving skill and knowledge of the city layout.

    The same structure is proposed as a package delivery mission in Mirror's Edge Catalyst, testing navigation and momentum together. It only works in a readable city, otherwise players just follow the red line or fall to their death. Quote: "you needed both good driving skills and some knowledge of how the city was laid out."

  • Crazy Taxi packs a whole game loop into a few minutes. It is held up as a complete loop that plays out in minutes, with tips for stunts and reckless driving.

    The Steam version lacks the original product placement and soundtrack.

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