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Crashlands

A crafting and survival adventure game from Butterscotch Shenanigans.

butterscotchshenanigans.comApp Store1 source2 tips

Where Crashlands comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Games That Designed Themselves
In short

Crashlands, from Butterscotch Shenanigans, was found through play rather than planned up front. Sam Coster describes the team as iterators who play the game, listen to it, and follow what is fun, even if it looks like a single insight. The lesson for app builders: start building instead of waiting for the perfect idea, and let iteration shape the design. The sources give no numbers.

At a glanceCrashlands was found by playing, not planned up front
  1. 1Build somethingDon't wait for the perfect idea
  2. 2Play the prototypeTry new ideas, even bugs
  3. 3Feel what it wantsListen to the game
  4. 4Follow what's funFollow the trails, then build again

From Sam Coster, Butterscotch Shenanigans

What was said about Crashlands

  • Butterscotch Shenanigans found Crashlands through play instead of planning it up front. Sam Coster describes the team as iterators rather than designers. Their job is to play the game, listen to it, feel what it wants to become, and follow the trails of what is fun.

    The source calls this "the game discovering itself over time" and groups Crashlands with Ape Out and Crypt of the Necrodancer, none of which came from a single flash of insight. Their makers built something, tried new ideas, played prototypes, and even made bugs. The advice drawn from this is "don't wait for the perfect idea. Build something."

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