
A crafting and survival adventure game from Butterscotch Shenanigans.
Crashlands, from Butterscotch Shenanigans, was found through play rather than planned up front. Sam Coster describes the team as iterators who play the game, listen to it, and follow what is fun, even if it looks like a single insight. The lesson for app builders: start building instead of waiting for the perfect idea, and let iteration shape the design. The sources give no numbers.
From Sam Coster, Butterscotch Shenanigans
Butterscotch Shenanigans found Crashlands through play instead of planning it up front. Sam Coster describes the team as iterators rather than designers. Their job is to play the game, listen to it, feel what it wants to become, and follow the trails of what is fun.
The source calls this "the game discovering itself over time" and groups Crashlands with Ape Out and Crypt of the Necrodancer, none of which came from a single flash of insight. Their makers built something, tried new ideas, played prototypes, and even made bugs. The advice drawn from this is "don't wait for the perfect idea. Build something."
Sam Coster describes the team as iterators who play the game, listen to it, and follow what is fun. It only looks like it came from a single insight.
Butterscotch Shenanigans found Crashlands through play instead of planning it up front. Sam Coster describes the team as iterators rather than designers. Their job is to play the game, listen to it, feel what it wants to become, and follow the trails of what is fun.
The source calls this "the game discovering itself over time" and groups Crashlands with Ape Out and Crypt of the Necrodancer, none of which came from a single flash of insight. Their makers built something, tried new ideas, played prototypes, and even made bugs. The advice drawn from this is "don't wait for the perfect idea. Build something."
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.