A satirical Facebook game where players click a cow once per timer.
GCreator of Game Maker's Toolkit, game designer and video essayist testThe History of Every Video Game Genre
Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game DesignFrom Ian Bogost on Cow Clicker
Cow Clicker mocked Facebook games and still hooked tens of thousands of players. Ian Bogost made it in 2010 as a joke about FarmVille. Players click a cow once every six hours, and it picked up more than 50,000 players.
It was a satire of shallow, addictive Facebook games, built as a passive loop reduced to its bare reward. One source says only that thousands got hooked; the other gives the 50,000 figure.
Stripping a loop to its bare reward exposed a strong core and started a genre. Cow Clicker and Progress Quest were both satires that reduced a game type to a passive, shallow loop. Both became hugely popular and spawned Cookie Clicker, AdVenture Capitalist and the incremental genre, with more than 9,000 games tagged incremental on Steam.
The lesson is to strip a product to its core to see what hooks people. As the source puts it: "Not bad for a genre that started as a joke."
It satirized shallow, addictive Facebook games but picked up more than 50,000 players. Along with Progress Quest it spawned the incremental genre, with over 9,000 games tagged on Steam.
Cow Clicker mocked Facebook games and still hooked tens of thousands of players. Ian Bogost made it in 2010 as a joke about FarmVille. Players click a cow once every six hours, and it picked up more than 50,000 players.
It was a satire of shallow, addictive Facebook games, built as a passive loop reduced to its bare reward. One source says only that thousands got hooked; the other gives the 50,000 figure.
Stripping a loop to its bare reward exposed a strong core and started a genre. Cow Clicker and Progress Quest were both satires that reduced a game type to a passive, shallow loop. Both became hugely popular and spawned Cookie Clicker, AdVenture Capitalist and the incremental genre, with more than 9,000 games tagged incremental on Steam.
The lesson is to strip a product to its core to see what hooks people. As the source puts it: "Not bad for a genre that started as a joke."
Ian Bogost made it in 2010 as a joke about FarmVille. You click a cow once every six hours, and thousands of players got hooked.
Cow Clicker mocked Facebook games and still hooked tens of thousands of players. Ian Bogost made it in 2010 as a joke about FarmVille. Players click a cow once every six hours, and it picked up more than 50,000 players.
It was a satire of shallow, addictive Facebook games, built as a passive loop reduced to its bare reward. One source says only that thousands got hooked; the other gives the 50,000 figure.
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