
A long-running competitive team-based first-person shooter.
From Game Maker's Toolkit on emergent movement
Counter-Strike's bunnyhopping was an unintended strategy players found in its physics. Bunnyhopping in Counter-Strike, as in Quake, was a physics-busting emergent strategy the developers had not intended. Players found it on their own.
Game Maker's Toolkit uses it as an example of emergent movement, next to Rocket League's aerial car tricks and bicycle kicks. The point is that movement systems built on physics can produce techniques the designers never planned.
Bunnyhopping emerged as a strategy the developers never intended, like in Quake.
Counter-Strike's bunnyhopping was an unintended strategy players found in its physics. Bunnyhopping in Counter-Strike, as in Quake, was a physics-busting emergent strategy the developers had not intended. Players found it on their own.
Game Maker's Toolkit uses it as an example of emergent movement, next to Rocket League's aerial car tricks and bicycle kicks. The point is that movement systems built on physics can produce techniques the designers never planned.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.