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Cosmic Express

A puzzle game about laying train tracks to carry aliens to matching boxes.

App Store1 source1 tips

Where Cosmic Express comes up1 episode or test

Gcreator of Game Maker's Toolkit testWhat Makes a Good Puzzle?
At a glanceCosmic Express makes puzzles from one limit: tracks can't cross
  1. 1Set one limitThe train's track can never cross itself
  2. 2Limit blocks a tight gapThe obvious path is closed off
  3. 3Player finds new approachThe limit forces a different route
  4. 4Puzzle emergesLimitations are used to create puzzles

From Cosmic Express design note

What was said about Cosmic Express

  • Cosmic Express builds its puzzles on one limit: tracks cannot cross. The train's track can never cross itself. That single limit can block a tight gap and force the player to find a new approach.

    It is cited as an example of a main mechanic whose limitations generate puzzles. The quoted principle: "These rules, and perhaps more importantly these limitations, are used to create puzzles."

  • Aliens hop out at the first box of their own colour. An alien leaves the train at the first box of its own colour that the train passes. This is a second rule that shapes how a track is planned.

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