
An idle game where players click cookies to buy upgrades that make more cookies.
From Game design source on positive feedback loops
Cookie Clicker runs on a power-gaining positive feedback loop. Output feeds back into input: the player repeats an action, gains power, then repeats with more efficiency. Cookie Clicker is named as an idle game built on this loop, alongside roguelikes with permanent progression.
The loop is compelling and can be dangerously addictive. In other kinds of games the same loop becomes grind, so a builder who uses it needs a plan to manage it. As the source puts it: "This creates a positive feedback loop".
Idle games like it are built on a positive feedback loop of repeating, gaining power and repeating more efficiently, which can be addictive.
Cookie Clicker runs on a power-gaining positive feedback loop. Output feeds back into input: the player repeats an action, gains power, then repeats with more efficiency. Cookie Clicker is named as an idle game built on this loop, alongside roguelikes with permanent progression.
The loop is compelling and can be dangerously addictive. In other kinds of games the same loop becomes grind, so a builder who uses it needs a plan to manage it. As the source puts it: "This creates a positive feedback loop".
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