A full motion video detective game where you interview suspects and collect statements.
From Contradiction design notes
Contradiction lets players flag clashing statements themselves instead of answering prompts. In this full motion video detective game you collect statements from suspects and bump any two together to catch a liar. Because you can leave and return to conversations, you never know who is lying or which statements hold a lie.
The design shifts the player's role. In the source's words, "the player is no longer responding to the game, as such, but instead telling the game that they have spotted something interesting." The player has to follow the case and report discoveries.
Lets you bump together any two statements that clash. Since you can leave and return, you never know who is lying, so the player reports discoveries.
Contradiction lets players flag clashing statements themselves instead of answering prompts. In this full motion video detective game you collect statements from suspects and bump any two together to catch a liar. Because you can leave and return to conversations, you never know who is lying or which statements hold a lie.
The design shifts the player's role. In the source's words, "the player is no longer responding to the game, as such, but instead telling the game that they have spotted something interesting." The player has to follow the case and report discoveries.
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