An early text game that dropped D&D combat to focus on storytelling.
From Game Maker's Toolkit, Dragon Quest episode
Colossal Cave Adventure dropped D&D combat and kept the storytelling. The early text game removed combat from Dungeons & Dragons and focused on story. That narrowing shaped the whole adventure game genre and helped launch companies like Sierra and Infocom.
The Game Maker's Toolkit episode on Dragon Quest frames it this way: "Colossal Cave Adventure stripped out combat and focused on D&D's story-telling". The lesson it draws is to strip out a core system of an existing format to find a new genre.
Removing combat shaped the adventure game genre and helped launch companies like Sierra and Infocom.
Colossal Cave Adventure dropped D&D combat and kept the storytelling. The early text game removed combat from Dungeons & Dragons and focused on story. That narrowing shaped the whole adventure game genre and helped launch companies like Sierra and Infocom.
The Game Maker's Toolkit episode on Dragon Quest frames it this way: "Colossal Cave Adventure stripped out combat and focused on D&D's story-telling". The lesson it draws is to strip out a core system of an existing format to find a new genre.
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