A role-playing game with a fast-forward feature that unlocks after completion.
From Game Maker's Toolkit
Chrono Cross unlocks fast-forward only after you beat the game. The RPG gives players a fast-forward button only once they have finished it. New players keep the intended pacing, and veterans on a replay get a tool to speed things up.
Game Maker's Toolkit cites it while discussing Balatro's score preview, which matters only to deeply invested players and could likewise unlock late rather than be switchable from the start. The quote: "the option could be granted as a late-game unlock".
Unlocks its fast-forward button only after you beat the game, which shows how a late-game unlock can give veterans a tool without affecting new players.
Chrono Cross unlocks fast-forward only after you beat the game. The RPG gives players a fast-forward button only once they have finished it. New players keep the intended pacing, and veterans on a replay get a tool to speed things up.
Game Maker's Toolkit cites it while discussing Balatro's score preview, which matters only to deeply invested players and could likewise unlock late rather than be switchable from the start. The quote: "the option could be granted as a late-game unlock".
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