A puzzle game built around shooting and mixing colours.
From Chromagun's colourblind mode
Chromagun gave each base colour a symbol so mixed colours stay readable. Yellow gets a vertical line, blue a horizontal line and red a circle. Combining the symbols shows orange, purple and green, and black has its own symbol.
Because the symbols combine, players can play fully whatever colours they can see: "That means you can play the game fully, no matter what colours you can and can't see." Symbols can sit in an optional colourblind mode so they do not clutter the screen for everyone.
Gives each base colour its own symbol (vertical line for yellow, horizontal for blue, circle for red) and combines them for mixed colours, with black getting its own symbol.
Chromagun gave each base colour a symbol so mixed colours stay readable. Yellow gets a vertical line, blue a horizontal line and red a circle. Combining the symbols shows orange, purple and green, and black has its own symbol.
Because the symbols combine, players can play fully whatever colours they can see: "That means you can play the game fully, no matter what colours you can and can't see." Symbols can sit in an optional colourblind mode so they do not clutter the screen for everyone.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.