
A classic 2D action platformer with exploration and shooting.
Cave Story's camera is a small detail that helps the game feel good. It keeps two positions, one for facing left and one for facing right, both set ahead of the player, and glides slowly between them on a turn. The source gives no numbers. The lesson: show players what is coming, and ease the camera when they reverse so the view never snaps.
From Cave Story camera design
Cave Story offsets its camera ahead of the player and glides when they turn. Cave Story keeps two camera positions, one for facing left and one for facing right, both offset in front of the player. When the player turns, the camera glides slowly from one position to the other instead of snapping.
A character pinned to the center spends half the screen on ground already passed, so the offset shows more of what is coming. The lesson is to ask what the player really needs to see and make sure the camera isn't hiding it. New Super Mario Bros. U takes a similar approach: it biases right and only swings left of Mario once he has backtracked for a while.
Keeps two camera positions, one for facing left and one for facing right, both offset in front of the player, and glides slowly between them when you turn.
Cave Story offsets its camera ahead of the player and glides when they turn. Cave Story keeps two camera positions, one for facing left and one for facing right, both offset in front of the player. When the player turns, the camera glides slowly from one position to the other instead of snapping.
A character pinned to the center spends half the screen on ground already passed, so the offset shows more of what is coming. The lesson is to ask what the player really needs to see and make sure the camera isn't hiding it. New Super Mario Bros. U takes a similar approach: it biases right and only swings left of Mario once he has backtracked for a while.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.