
A Kickstarter-funded point and click adventure following two teenagers, released in two halves.
From Mark Brown, Game Maker's Toolkit
Broken Age act two hid a puzzle answer where players were never taught to look. Act two hides the pattern for Vella's scarf in Shay's story, though the two kids never meet and cannot communicate. Act one never had a puzzle that used the other character's information, so players had no reason to check there.
Mark Brown of Game Maker's Toolkit calls this "unfair, unreasonable, and - I say - poorly designed." The game raised $3 million on Kickstarter and shipped in two halves almost a year apart, so players had a long gap between learning act one's rules and meeting act two's break from them.
Raised $3 million on Kickstarter and shipped in two halves almost a year apart. Act two breaks its own logic, hiding Vella's scarf pattern in Shay's story even though the kids never meet and act one never used cross-story clues.
Broken Age act two hid a puzzle answer where players were never taught to look. Act two hides the pattern for Vella's scarf in Shay's story, though the two kids never meet and cannot communicate. Act one never had a puzzle that used the other character's information, so players had no reason to check there.
Mark Brown of Game Maker's Toolkit calls this "unfair, unreasonable, and - I say - poorly designed." The game raised $3 million on Kickstarter and shipped in two halves almost a year apart, so players had a long gap between learning act one's rules and meeting act two's break from them.
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