A loot-driven co-op shooter from Gearbox.
Borderlands 3 offered solid accessibility basics: full UI scaling, toggles for aim, sprint and crouch, plus camera sensitivity and dead zone options. But maxing UI and subtitle size pushed text off screen, and subtitles crammed too much onto one line. Lesson: ship scalable text and toggles, then test that accessibility options work together, since one setting can break another.
From Game Maker's Toolkit
Borderlands 3 scales the whole UI, but stacking options breaks it. Borderlands 3 scales the entire UI, so icons grow along with text. Boosting both the UI and the subtitles pushes text off the side of the screen.
Subtitles also cram too much onto one line. Game Maker's Toolkit uses this to show that accessibility options need testing together, since strong work in one area is undercut by gaps in another. Scalable UI also helps when a game is streamed to a big TV or a phone.
Borderlands 3 lets players toggle aim, sprint and crouch. Aim, sprint and crouch work as toggles, so players don't have to hold a button. Holding a button for a long time can be impossible with some motor disabilities.
Crackdown 3's lock-on and Yoshi's Crafted World's egg throwing also work with toggles. Devil May Cry 5 makes players hold lock-on.
Borderlands 3 adds camera sensitivity and dead zone controls. Players can tune camera sensitivity and dead zones, which Apex Legends also offers.
The source says remapping should be offered at the game level, not left to system-level remapping, and that presets are not enough. It credits Devil May Cry 5 for separate remapping per character.
Scales the whole UI, has toggles for aim, sprint and crouch, and offers camera sensitivity and dead zone options. Boosting both UI and subtitles pushes text off the screen, and subtitles cram too much onto one line.
Borderlands 3 scales the whole UI, but stacking options breaks it. Borderlands 3 scales the entire UI, so icons grow along with text. Boosting both the UI and the subtitles pushes text off the side of the screen.
Subtitles also cram too much onto one line. Game Maker's Toolkit uses this to show that accessibility options need testing together, since strong work in one area is undercut by gaps in another. Scalable UI also helps when a game is streamed to a big TV or a phone.
Borderlands 3 lets players toggle aim, sprint and crouch. Aim, sprint and crouch work as toggles, so players don't have to hold a button. Holding a button for a long time can be impossible with some motor disabilities.
Crackdown 3's lock-on and Yoshi's Crafted World's egg throwing also work with toggles. Devil May Cry 5 makes players hold lock-on.
Borderlands 3 adds camera sensitivity and dead zone controls. Players can tune camera sensitivity and dead zones, which Apex Legends also offers.
The source says remapping should be offered at the game level, not left to system-level remapping, and that presets are not enough. It credits Devil May Cry 5 for separate remapping per character.
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