
A game developer behind Warcraft, Diablo and World of Warcraft.
Gcreator of Game Maker's Toolkit testWhy Capcom is the King of Remakes
Gcreator of Game Maker's Toolkit testHow Games Get Balanced
Gcreator of Game Maker's Toolkit test5 Game Design Innovations from 2016Blizzard's record is mixed. Delisting the original Warcraft 3 for a disastrous remake is cited as a cautionary tale, while Overwatch's Symmetra redesign (balanced but rarely picked) and rules-based Play of the Game worked. Lessons: keep originals playable beside heavy remakes, track pick rate as well as win rate, and keep options distinct rather than balanced into sameness.
From Blizzard's Overwatch Play of the Game
Blizzard wrote explicit highlight rules so a machine could pick Play of the Game. Because Play of the Game asks a machine to judge what is interesting, Blizzard wrote rules for four highlight types: High Score, Lifesaver, Sharpshooter and Shutdown. That lets very different heroes, such as Genji's kill streaks, Mercy's resurrections and Mei's barriers, each be credited for what they do.
Being picked can feel better than topping the scoreboard. The system is described as "asking a dumb robot to pick out something interesting."
Blizzard weights each highlight with context so raw numbers don't win. Overwatch adjusts the value of each candidate moment using the velocity of the enemy you shot, the potential impact of the player you shut down, and proximity to the objective. These modifiers stop the system from rewarding raw numbers alone.
Blizzard plans to keep tweaking these modifiers in later patches, so a system like this needs ongoing tuning.
Blizzard redesigned Symmetra because she was balanced but rarely picked. Symmetra looked balanced on paper but players seldom chose her. Blizzard's first redesign gave her a choice of two ultimates, a teleporter or a shield generator.
The lesson is to track pick rate alongside win rate. A character can be unpicked because they are unfun or too situational, even when the win rate is fine.
Rob Pardo of Blizzard warns that balancing by maths alone makes everything feel the same. Leaning on the numbers to flatten differences between options produces a game where everything feels alike. Balance should serve fun, not replace it.
The comparison offered is a sniper rifle versus a shotgun, which is a more exciting choice than two types of assault rifle even though the second pair is easier to balance. In the words of the quote: "you can high five each other and say it's balanced, but is it fun? Probably not".
Blizzard removed Warcraft 3 to make way for its disastrous remake. Blizzard delisted the original Warcraft 3 when its remake arrived, and the remake went badly. It is held up as a cautionary example of replacing an original instead of keeping it available.
Games get stuck on dying hardware, get delisted or lose servers, so some players treat a remake as the only way back. By contrast, the Resident Evil 4 remake lives alongside a moddable HD remaster, and Nightdive released the original System Shock with its source code. The takeaway: "it just means we need better game preservation".
It removed Warcraft 3 to make way for its disastrous remake, a cautionary example of delisting originals.
Blizzard removed Warcraft 3 to make way for its disastrous remake. Blizzard delisted the original Warcraft 3 when its remake arrived, and the remake went badly. It is held up as a cautionary example of replacing an original instead of keeping it available.
Games get stuck on dying hardware, get delisted or lose servers, so some players treat a remake as the only way back. By contrast, the Resident Evil 4 remake lives alongside a moddable HD remaster, and Nightdive released the original System Shock with its source code. The takeaway: "it just means we need better game preservation".
Found Symmetra was balanced but rarely picked, so it redesigned her with a choice of a teleporter or a shield generator. Rob Pardo of Blizzard warns that balancing with maths alone makes everything feel the same.
Blizzard redesigned Symmetra because she was balanced but rarely picked. Symmetra looked balanced on paper but players seldom chose her. Blizzard's first redesign gave her a choice of two ultimates, a teleporter or a shield generator.
The lesson is to track pick rate alongside win rate. A character can be unpicked because they are unfun or too situational, even when the win rate is fine.
Rob Pardo of Blizzard warns that balancing by maths alone makes everything feel the same. Leaning on the numbers to flatten differences between options produces a game where everything feels alike. Balance should serve fun, not replace it.
The comparison offered is a sniper rifle versus a shotgun, which is a more exciting choice than two types of assault rifle even though the second pair is easier to balance. In the words of the quote: "you can high five each other and say it's balanced, but is it fun? Probably not".
It wrote the rules behind Overwatch's Play of the Game and plans to keep tweaking the system in later patches.
Blizzard wrote explicit highlight rules so a machine could pick Play of the Game. Because Play of the Game asks a machine to judge what is interesting, Blizzard wrote rules for four highlight types: High Score, Lifesaver, Sharpshooter and Shutdown. That lets very different heroes, such as Genji's kill streaks, Mercy's resurrections and Mei's barriers, each be credited for what they do.
Being picked can feel better than topping the scoreboard. The system is described as "asking a dumb robot to pick out something interesting."
Blizzard weights each highlight with context so raw numbers don't win. Overwatch adjusts the value of each candidate moment using the velocity of the enemy you shot, the potential impact of the player you shut down, and proximity to the objective. These modifiers stop the system from rewarding raw numbers alone.
Blizzard plans to keep tweaking these modifiers in later patches, so a system like this needs ongoing tuning.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.