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From Blasphemous II design note
Blasphemous II ties each new ability to one obstacle type. Each new ability pairs with a single kind of obstacle, so players never wonder where they can advance. The pairing itself tells them which ability an obstacle needs.
The source lists it as one way to stop players getting stuck, next to Super Metroid, which locks the door behind you in the room that needs Samus's default run, and Insanely Twisted Shadow Planet, which lets you scan an obstacle to see whether you already own the ability it needs.
It ties each new ability to a single obstacle type, so there is no confusion about where you can advance.
Blasphemous II ties each new ability to one obstacle type. Each new ability pairs with a single kind of obstacle, so players never wonder where they can advance. The pairing itself tells them which ability an obstacle needs.
The source lists it as one way to stop players getting stuck, next to Super Metroid, which locks the door behind you in the room that needs Samus's default run, and Insanely Twisted Shadow Planet, which lets you scan an obstacle to see whether you already own the ability it needs.
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