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Blasphemous II

A dark Metroidvania action game.

1 source1 tips

Where Blasphemous II comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe World Design of Banjo-Kazooie
At a glanceBlasphemous II pairs each new ability with one obstacle type
  1. 1Meet an obstacleEach obstacle type has one matching ability
  2. 2Match type to abilityThe pairing tells which ability it needs
  3. 3Know where to advancePlayers never wonder where they can go

From Blasphemous II design note

What was said about Blasphemous II

  • Blasphemous II ties each new ability to one obstacle type. Each new ability pairs with a single kind of obstacle, so players never wonder where they can advance. The pairing itself tells them which ability an obstacle needs.

    The source lists it as one way to stop players getting stuck, next to Super Metroid, which locks the door behind you in the room that needs Samus's default run, and Insanely Twisted Shadow Planet, which lets you scan an obstacle to see whether you already own the ability it needs.

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