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Bayonetta

An action game series known for its witch time slow-motion dodge reward.

2 sources4 tips

Where Bayonetta comes up2 episodes and tests

Gcreator of Game Maker's Toolkit, speaking with Rollerdrome's creator and a Roll7 developer testYou Should Play RollerdromeGcreator of Game Maker's Toolkit testWho Gets to be Awesome in Games?
In short

Bayonetta pairs a low skill floor with a high ceiling: a forgiving dodge and flashy animations let button mashers look great, while dodge offset and a huge move list reward combo players. Witch time shows how a bonus on an existing mechanic can reward risk. Lesson: let skilled players earn more without blocking others. The sources give no figures.

At a glanceBayonetta lets mashers feel good while rewarding careful play
  1. 1Mash buttonsStylish attacks still come out
  2. 2Feel competentNovices look great right away
  3. 3Get poor trophiesScrappy play earns rubbish rewards
  4. 4Play more carefullySkilled play earns more, depth stays optional

From Bayonetta skill floor and ceiling notes

What was said about Bayonetta

1Bayonetta's low skill floor and high skill ceiling

  • Bayonetta lets button mashers look great while hiding depth for experts. Bayonetta pairs a forgiving dodge and flashy animations with the dodge offset system and a huge move list. Mashing buttons still produces stylish attacks, while combo-minded players can show real skill.

    Skill floor is the base skill needed to be effective, and skill ceiling is the most skill you can express. Spider-Man has a low floor and a low ceiling, and DOOM Eternal has a high floor and a high ceiling. Each locks out or underserves a group, which is why Bayonetta's mix is described as a better balance.

  • Bayonetta gives poor trophies for scrappy play, nudging players toward careful action. Novices feel competent right away, but extra rewards are tied to more thoughtful play. Scrappy play leads to rubbish trophies, which motivates players to be more careful.

    Because the deeper fantasy is optional, it stays earned: skilled players get more, and others still progress.

2Witch time and the reward for risky dodging

  • Bayonetta's witch time inspired Rollerdrome's reward for risky dodges. Roll7 found in prototyping that well-timed dodges could clip through enemies unharmed. Inspired by witch time, they rewarded that risk with a reflex boost on the perfect dodge.

    The team took the easiest route: add a bonus to an existing mechanic, reflex. These discoveries became the backbone of high-level play, and players went deep on the system.

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