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Balatro

A poker-inspired roguelike deckbuilder where Jokers modify scoring.

balatro.comApp Store3 sources5 tips

Where Balatro comes up3 episodes and tests

Gcreator of Game Maker's Toolkit and developer of Word Play testHow I Coded the Perks in my RoguelikeGcreator of Game Maker's Toolkit and developer of Word Play testHow I Made Word PlayGcreator of Game Maker's Toolkit and solo developer of Mind Over Magnet testI just changed my entire game (Developing 13)
In short

Balatro is mostly cited as a model by Game Maker's Toolkit, not measured. Its Jokers resolve left to right and ping with a sound when they change the score, which Word Play copied. Balatro built hype at February Steam Next Fest, then launched weeks later. Lesson: spec perk needs first, tie feedback to triggers, and release soon after a showcase. Sources give no sales figures.

At a glanceBalatro scores Jokers left to right, pinging each one
  1. 1Arrange JokersPlayer sets the left-to-right order
  2. 2Score loops through JokersEach resolves in fixed order
  3. 3Joker changes the scoreSmall animation and sound play
  4. 4Player reads the chainSees which fired, and in what order

From Mark Brown on Balatro's Joker order

What was said about Balatro

1How Jokers resolve and show their effects

  • Balatro scores Jokers in a fixed left-to-right order, so arrangement matters. Jokers resolve left to right, and order matters hugely in Balatro. Mark Brown treated ordered triggering as a requirement for Word Play's modifier system because of it.

    Word Play's score calculator loops through the player's owned modifiers in the order they arranged them. Mark noted that order rarely matters in Word Play itself. He used Balatro and Slay the Spire's relics as the reference points when listing requirements for the system.

  • Jokers ping and play a sound when they change the score. Each Joker shows a small animation and sound at the moment it contributes to the score. The player sees which Jokers fired and in what order.

    Word Play copied this. Its loop plays the ping on a modifier when that modifier returns a real value instead of -1, which costs one line in the loop rather than code inside each perk.

2Balatro's launch after Steam Next Fest

  • Balatro launched shortly after building hype at Steam Next Fest. Balatro built huge hype at the February Steam Next Fest and launched for real a couple of weeks later.

    Mark Brown cites it alongside Pepper Grinder, which launches about a month after its Next Fest, as a model for timing a release after a showcase. He plans to work backward from a June showcase to a July or August release.

3Unique art for every Joker

  • Balatro draws unique art for each Joker, which costs development time. Balatro gives every Joker its own art. Word Play uses a simple shared set of icons for its 160 perks instead, which Mark Brown says saved weeks.

    Mark picked the option that took the least time throughout the project, even where the game was arguably worse for it, so it would finish while he still had energy.

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