
A poker-inspired roguelike deckbuilder where Jokers modify scoring.
Gcreator of Game Maker's Toolkit and developer of Word Play testHow I Coded the Perks in my Roguelike
Gcreator of Game Maker's Toolkit and developer of Word Play testHow I Made Word Play
Gcreator of Game Maker's Toolkit and solo developer of Mind Over Magnet testI just changed my entire game (Developing 13)Balatro is mostly cited as a model by Game Maker's Toolkit, not measured. Its Jokers resolve left to right and ping with a sound when they change the score, which Word Play copied. Balatro built hype at February Steam Next Fest, then launched weeks later. Lesson: spec perk needs first, tie feedback to triggers, and release soon after a showcase. Sources give no sales figures.
From Mark Brown on Balatro's Joker order
Balatro scores Jokers in a fixed left-to-right order, so arrangement matters. Jokers resolve left to right, and order matters hugely in Balatro. Mark Brown treated ordered triggering as a requirement for Word Play's modifier system because of it.
Word Play's score calculator loops through the player's owned modifiers in the order they arranged them. Mark noted that order rarely matters in Word Play itself. He used Balatro and Slay the Spire's relics as the reference points when listing requirements for the system.
Jokers ping and play a sound when they change the score. Each Joker shows a small animation and sound at the moment it contributes to the score. The player sees which Jokers fired and in what order.
Word Play copied this. Its loop plays the ping on a modifier when that modifier returns a real value instead of -1, which costs one line in the loop rather than code inside each perk.
Balatro launched shortly after building hype at Steam Next Fest. Balatro built huge hype at the February Steam Next Fest and launched for real a couple of weeks later.
Mark Brown cites it alongside Pepper Grinder, which launches about a month after its Next Fest, as a model for timing a release after a showcase. He plans to work backward from a June showcase to a July or August release.
Balatro draws unique art for each Joker, which costs development time. Balatro gives every Joker its own art. Word Play uses a simple shared set of icons for its 160 perks instead, which Mark Brown says saved weeks.
Mark picked the option that took the least time throughout the project, even where the game was arguably worse for it, so it would finish while he still had energy.
Its Jokers resolve in a set left-to-right order, and that made trigger order a requirement for Word Play's modifier system. Jokers also ping and play a sound when they change the score, which Word Play copied.
Balatro scores Jokers in a fixed left-to-right order, so arrangement matters. Jokers resolve left to right, and order matters hugely in Balatro. Mark Brown treated ordered triggering as a requirement for Word Play's modifier system because of it.
Word Play's score calculator loops through the player's owned modifiers in the order they arranged them. Mark noted that order rarely matters in Word Play itself. He used Balatro and Slay the Spire's relics as the reference points when listing requirements for the system.
Jokers ping and play a sound when they change the score. Each Joker shows a small animation and sound at the moment it contributes to the score. The player sees which Jokers fired and in what order.
Word Play copied this. Its loop plays the ping on a modifier when that modifier returns a real value instead of -1, which costs one line in the loop rather than code inside each perk.
Served as the model for Word Play's modifier and perk system, crossed with Scrabble and Bookworm Adventures. Word Play uses simple shared icons for perks instead of unique art for each like Balatro's jokers, saving weeks.
Balatro scores Jokers in a fixed left-to-right order, so arrangement matters. Jokers resolve left to right, and order matters hugely in Balatro. Mark Brown treated ordered triggering as a requirement for Word Play's modifier system because of it.
Word Play's score calculator loops through the player's owned modifiers in the order they arranged them. Mark noted that order rarely matters in Word Play itself. He used Balatro and Slay the Spire's relics as the reference points when listing requirements for the system.
Balatro draws unique art for each Joker, which costs development time. Balatro gives every Joker its own art. Word Play uses a simple shared set of icons for its 160 perks instead, which Mark Brown says saved weeks.
Mark picked the option that took the least time throughout the project, even where the game was arguably worse for it, so it would finish while he still had energy.
Built huge hype at the February Steam Next Fest and launched a couple of weeks later, a model for timing release after a showcase.
Balatro launched shortly after building hype at Steam Next Fest. Balatro built huge hype at the February Steam Next Fest and launched for real a couple of weeks later.
Mark Brown cites it alongside Pepper Grinder, which launches about a month after its Next Fest, as a model for timing a release after a showcase. He plans to work backward from a June showcase to a July or August release.
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