A puzzle game by Cipher Prime where you guide streams of light to make music.
From Game Maker's Toolkit on Auditorium
Auditorium uses music as feedback, with puzzle parts singing out as you activate them. In Auditorium, each puzzle element the player activates adds its part to the song. Game Maker's Toolkit describes this as similar to Portal 2, where directing lasers into sensors makes new parts of the soundtrack sing out, and says Auditorium may have inspired it.
The music works as a positive and negative feedback channel alongside visuals. If the player undoes or breaks their progress, the music drops back and they know it without a prompt. Quote: "It's not just a nice auditory gimmick, but it tells you that you're on the right path."
It does something similar to Portal 2, with puzzle parts singing out as you activate them, and may have inspired it.
Auditorium uses music as feedback, with puzzle parts singing out as you activate them. In Auditorium, each puzzle element the player activates adds its part to the song. Game Maker's Toolkit describes this as similar to Portal 2, where directing lasers into sensors makes new parts of the soundtrack sing out, and says Auditorium may have inspired it.
The music works as a positive and negative feedback channel alongside visuals. If the player undoes or breaks their progress, the music drops back and they know it without a prompt. Quote: "It's not just a nice auditory gimmick, but it tells you that you're on the right path."
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.