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Assault Android Cactus

A twin-stick arcade shooter with scored levels.

assaultandroidcactus.com1 source1 tips

Where Assault Android Cactus comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow do Stealth Games Deal with Detection? - School of Stealth Part 3
At a glanceCactus hides its chain reward until players first earn it
  1. 1Track chaining silentlyGame counts every-enemy chains, no announcement
  2. 2Player chains every enemyThey achieve the full chain first
  3. 3Reward is revealedOnly after the first achievement
  4. 4Experts rewardedNew players aren't pushed toward perfection

From Mark Brown, Game Maker's Toolkit

What was said about Assault Android Cactus

  • Assault Android Cactus hides its chain-every-enemy reward until a player first earns it. The game rewards chaining every enemy in a level. It tracks this silently and only reveals the reward after the player first achieves it.

    Mark Brown of Game Maker's Toolkit uses it as an example while discussing ghosting rewards in Dishonored 2. His point is that a hidden reward serves expert players without pushing new ones toward perfection. In his words, it "rewards particularly good players, without confusing new ones about how to play the game".

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