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ARMS

A Nintendo Switch boxing game with stretchy arms.

arms.nintendo.com1 source1 tips

Where ARMS comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Games Get Balanced
At a glanceHard counters kill a choice; soft counters keep it alive
ARMS: punch vs throw
  • Punch beats throw every time
  • Throw option removed entirely
  • Hard counter
Overwatch: McCree vs Tracer
  • McCree outperforms Tracer
  • Win chance far from 100 percent
  • Soft counter keeps matchup playable

Mixing both lets designers control how decisive a matchup is

From ARMS and Overwatch matchup examples

What was said about ARMS

1Punch versus throw as a hard counter in ARMS

  • In ARMS, a punch beats a throw every time. A punch nullifies a throw every time, which makes it the example of a hard counter that completely shuts a choice down.

    A hard counter removes the option entirely. A soft counter only gives an advantage, so the choice stays viable. Mixing the two lets a designer control how decisive a matchup is.

2Similar examples from other apps

These are about other apps, not ARMS: examples from the same sources that help explain it.

  • Overwatch's McCree beats Tracer without a guaranteed win. McCree outperforms Tracer, but his chance of winning is far from 100 percent. This is a soft counter, which keeps the matchup playable.

    It is the contrast case to ARMS, where the punch beats the throw every time.

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