
A life simulation game with a full inventory and a quick-access tool ring.
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Gcreator of Game Maker's Toolkit testShould Designers Listen to Negative Feedback?Animal Crossing: New Horizons shows how pacing and risk shape design. Players buy the tool wheel in the shop, so interface complexity grows at their own speed, and the turnip market turns an exploit into a gamble. Its eight-slot ring suits few items, not 116. Gaps hurt: no options menu and sound-only cues. Nintendo also adjusted egg drops after complaints.
From Animal Crossing: New Horizons design notes
A small ring of chosen favourites sits beside the full inventory grid. Animal Crossing: New Horizons pairs a full inventory grid with an eight-slot easy-access tool ring of favourites the player picks. A radial menu suits a small, curated set of quick picks: it works with 16 items but not 116.
Mark Brown copied the ring as a favourites option when redesigning Zelda: Echoes of Wisdom's menu, then dropped it because leaning on a few favourites cut against that game's goal of creative problem solving. "It doesn't work quite so nicely with 116 echoes."
Players buy the tool wheel, so they set when the UI grows. The tool wheel is bought in the shop rather than shown from the start, so the player sets the pace at which the interface gets more complex.
Mini Metro and Total War: Troy follow the same pattern of revealing interface elements gradually, since a complex UI is one of the most overwhelming things for a new player.
Risky turnip trading turns a money exploit into a decision. Players buy turnips on Sunday at a set price, and the Nook shop's buying price changes every day. Lucky players profit hugely; if the price never rises, the turnips drain from the inventory the next weekend.
The miniature stock market limits the exploit and adds choices about how much to risk. "How much am I willing to risk? What's the right reward?"
No options menu and sound-only cues shut some players out. Animal Crossing: New Horizons has no options menu at all, and some information, such as certain bugs, is signalled only by sound with no visual cue, so deaf and hard of hearing players miss it.
Mark Brown found that all eight Japanese games he looked at in 2020 failed in some big way, with none offering subtitle options. Games like Ghost of Tsushima and Watch Dogs: Legion add visual markers for sound-based information.
Nintendo lowered egg drop rates after players complained. Players complained about endless eggs during the egg event, and Nintendo tweaked the drop rate in response.
Its eight-slot easy-access tool ring of favourites is the model for the favourites radial menu. A radial menu works with 16 items but not 116.
A small ring of chosen favourites sits beside the full inventory grid. Animal Crossing: New Horizons pairs a full inventory grid with an eight-slot easy-access tool ring of favourites the player picks. A radial menu suits a small, curated set of quick picks: it works with 16 items but not 116.
Mark Brown copied the ring as a favourites option when redesigning Zelda: Echoes of Wisdom's menu, then dropped it because leaning on a few favourites cut against that game's goal of creative problem solving. "It doesn't work quite so nicely with 116 echoes."
Turnips bought on Sunday sell at a daily-changing price, forming a risky mini stock market. If the price never rises, the turnips drain away the next weekend.
Risky turnip trading turns a money exploit into a decision. Players buy turnips on Sunday at a set price, and the Nook shop's buying price changes every day. Lucky players profit hugely; if the price never rises, the turnips drain from the inventory the next weekend.
The miniature stock market limits the exploit and adds choices about how much to risk. "How much am I willing to risk? What's the right reward?"
You buy the tool wheel in the shop, so the player sets the pace at which the UI grows more complex.
Players buy the tool wheel, so they set when the UI grows. The tool wheel is bought in the shop rather than shown from the start, so the player sets the pace at which the interface gets more complex.
Mini Metro and Total War: Troy follow the same pattern of revealing interface elements gradually, since a complex UI is one of the most overwhelming things for a new player.
Has no options menu at all, and some sound-only information, like certain bugs, has no visual cue.
No options menu and sound-only cues shut some players out. Animal Crossing: New Horizons has no options menu at all, and some information, such as certain bugs, is signalled only by sound with no visual cue, so deaf and hard of hearing players miss it.
Mark Brown found that all eight Japanese games he looked at in 2020 failed in some big way, with none offering subtitle options. Games like Ghost of Tsushima and Watch Dogs: Legion add visual markers for sound-based information.
Nintendo tweaked the egg drop rate after players complained about endless eggs.
Nintendo lowered egg drop rates after players complained. Players complained about endless eggs during the egg event, and Nintendo tweaked the drop rate in response.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.