All apps and companies

App · Games

Among Us

A social deduction game where crewmates hunt impostors, played on mobile and Steam.

innersloth.comApp Store2 sources8 tips

Where Among Us comes up2 episodes and tests

App MastersHow Among Us Became #1 Mobile GameGcreator of Game Maker's Toolkit testHow Accessible Were 2020's Biggest Games?
In short

Among Us spent about two years in obscurity, then spiked around August 2020 on Twitch and YouTube streamers and lockdown demand for light social play. It was free on mobile and under five dollars on Steam. Lesson: a plug-and-play social game priced low can break out late, so relaunch or retime before shelving, and patch in accessibility fixes like its colourblind symbols after player feedback.

At a glanceAmong Us exploded overnight after two years unnoticed
  1. 1Sat unnoticedAbout two years in obscurity
  2. 2Lockdown created demandPlayers wanted light, social games
  3. 3Streamers picked it upTwitch and YouTube made it watchable
  4. 4Charts spikedSudden jump around August 2020

From Javier Barnes, Among Us breakout notes

What was said about Among Us

1How Among Us broke out in 2020 after two quiet years

  • Among Us sat unnoticed for two years, then spiked overnight. The game spent about two years in obscurity before daily charts showed a sudden spike around August 2020. Twitch and YouTube streamers brought it to life.

    The rise was sudden, not a slow climb. A social, watchable format let it ride streaming attention once it caught on.

  • Lockdown created demand for light, low-stress games played with others. After months of lockdown spent on demanding titles, players wanted something restful that still let them interact. Among Us needs no skill or practice and lets people play with friends they can't meet in person.

    Javier Barnes tracks Reddit gamer groups to read the market mood and saw players had been playing hardcore games more than ever. He calls the category "light headed" social games. "You don't need to be good at it to get fun and to perform."

  • A free or very cheap price opens the game to a casual audience. Among Us is free on mobile and costs under five dollars on Steam.

    Javier argues price and distribution reach decide how big a light social game can get.

  • Try a radical change or a relaunch before killing a game. Among Us and Fortnite both jumped overnight after long slow starts, which Javier reads as proof that companies cancel games too early. He says to test bold changes, build games so they can be changed a lot, and relaunch shelved games since it costs little.

    Pouring money into a game for years is the wrong move. If a game is killed, the next one should stay close to it, ideally the same genre and audience, so learnings, technology and assets get reused. "Before you kill games, try to do like radical changes in your games."

  • Offer a doomed game to two other teams before cancelling it. Javier suggests that when a team wants to cancel a game, two other teams should be asked whether they would take it on, and any team that wants it should get it.

    Outsiders may bring radical ideas the original team cannot see. He has never tried it but thinks it could work alongside Supercell-style team ownership of cancel decisions.

2The colourblind symbols patch

  • Innersloth added symbols after colourblind players couldn't finish colour tasks. Players complained that colour-based tasks were impossible for colourblind players, so Innersloth patched in symbols that let them complete those tasks.

    It is an example of adding accessibility after launch in response to player feedback rather than only at release.

3Similar examples from other apps

These are about other apps, not Among Us: examples from the same sources that help explain it.

  • Fortnite broke out by switching to battle royale, not by small gains. Fortnite ran for a while with unimpressive results, then made one massive change inside the game, becoming a battle royale, and its numbers snapped.

    Javier pairs it with Among Us as the pattern of a slow game finding its market later.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips