A Wii U game where players manage a spaceship across two screens.
Player watches one; the other keeps running
From Mark Brown on the best single-player Wii U games
Affordable Space Adventures makes choosing which screen to watch a decision. The player reroutes power on the Gamepad while the ship moves on the TV. Each screen shows different information, so where to look matters.
Mark Brown cites it as an example of the best single-player Wii U games, which split perspectives or information across the TV and Gamepad. The player has to pick one screen while knowing things are still happening on the other. His phrasing: "offer different perspectives or different information on the two screens, and you have to choose which one to look at". He contrasts this with Star Fox Zero, which rarely does it.
Has you reroute power on the Gamepad while the ship moves on the TV, giving each screen different information so the choice of where to look matters.
Affordable Space Adventures makes choosing which screen to watch a decision. The player reroutes power on the Gamepad while the ship moves on the TV. Each screen shows different information, so where to look matters.
Mark Brown cites it as an example of the best single-player Wii U games, which split perspectives or information across the TV and Gamepad. The player has to pick one screen while knowing things are still happening on the other. His phrasing: "offer different perspectives or different information on the two screens, and you have to choose which one to look at". He contrasts this with Star Fox Zero, which rarely does it.
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