A cozy exploration game about hiking up a mountain.
From Game Maker's Toolkit on A Short Hike
A Short Hike grew from one cozy scene built in Unity. Adam Robinson-Yu began with a small, cosy scene made in Unity and grew the game from that seed during development. He did not plan the whole game on paper first.
Game Maker's Toolkit cites it as proof that a first idea can stay small, and that ideas come more easily when the mind wanders than in forced brainstorming. It sits next to Kyle Gabler's World of Goo, which came from a song. The advice is to "think of a game idea as a seed".
It began as a cosy scene Adam Robinson-Yu made in Unity, then grew from that small seed.
A Short Hike grew from one cozy scene built in Unity. Adam Robinson-Yu began with a small, cosy scene made in Unity and grew the game from that seed during development. He did not plan the whole game on paper first.
Game Maker's Toolkit cites it as proof that a first idea can stay small, and that ideas come more easily when the mind wanders than in forced brainstorming. It sits next to Kyle Gabler's World of Goo, which came from a song. The advice is to "think of a game idea as a seed".
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