
A narrative adventure game with stealth and puzzles.
A Plague Tale: Requiem lets players turn down character hints. The game lets players reduce how much its characters hint at puzzle solutions. That serves players who want guidance and players who want to solve puzzles alone.
It is cited as one example of an adjustable puzzle-hint setting. Other games reach the same goal with a button press to request hints (Jedi: Fallen Order) or separate puzzle difficulty (Shadow of the Tomb Raider).
It lets players turn down character hints, which serves both hint-lovers and puzzle-lovers.
A Plague Tale: Requiem lets players turn down character hints. The game lets players reduce how much its characters hint at puzzle solutions. That serves players who want guidance and players who want to solve puzzles alone.
It is cited as one example of an adjustable puzzle-hint setting. Other games reach the same goal with a button press to request hints (Jedi: Fallen Order) or separate puzzle difficulty (Shadow of the Tomb Raider).
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.