
An interactive fiction game reimagining Jules Verne's novel.
Text builds a huge world cheaply
From Jon Ingold, via video on Mark Brown's design lessons
Writing in text lets 80 Days build a huge world cheaply. Inkle's Jon Ingold says a single playthrough of 80 Days shows perhaps 3% of the text. One paragraph can introduce a whole city that would otherwise need models, AI and voice acting.
The 3% figure is Ingold's rough estimate, not a measured number. The point comes from a video about Mark Brown's game design lessons, not from a source about 80 Days itself.
A single playthrough shows perhaps 3% of the text, according to Inkle's Jon Ingold. One paragraph can introduce a city that would otherwise need models, AI and voice acting.
Writing in text lets 80 Days build a huge world cheaply. Inkle's Jon Ingold says a single playthrough of 80 Days shows perhaps 3% of the text. One paragraph can introduce a whole city that would otherwise need models, AI and voice acting.
The 3% figure is Ingold's rough estimate, not a measured number. The point comes from a video about Mark Brown's game design lessons, not from a source about 80 Days itself.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.