An interactive tool for tweaking platformer game feel.
Gcreator of Game Maker's Toolkit testHow to Make a Good 2D Camera
Gcreator of Game Maker's Toolkit testHow To Think Like A Game DesignerSame tool, dozens of stats, two opposite feels
From Mark Brown, How To Think Like A Game Designer
Platformer Toolkit shows how dozens of stats separate Inside from Super Meat Boy. The tool lets you change a platformer character's stats and watch the feel shift from the slow, weighty movement of Inside to the sharp, fast movement of Super Meat Boy.
Mark Brown uses it in "How To Think Like A Game Designer" to show that a game has hundreds of mechanics that interact, overlap and can contradict each other, so designers should check that their mechanics do not undermine each other. In his words, "these mechanics interact, overlap, and can even undermine each other."
Platformer Toolkit has a camera panel for tuning 2D camera feel. The panel lets you adjust damping, zoom, lookahead and whether jumps are ignored by the camera.
It appears in Game Maker's Toolkit's "How to Make a Good 2D Camera" as a hands-on way to try these camera settings.
Has a camera panel where you can tweak damping, zoom, lookahead and whether jumps are ignored.
Platformer Toolkit has a camera panel for tuning 2D camera feel. The panel lets you adjust damping, zoom, lookahead and whether jumps are ignored by the camera.
It appears in Game Maker's Toolkit's "How to Make a Good 2D Camera" as a hands-on way to try these camera settings.
It shows how dozens of stats can turn a character from Inside into Super Meat Boy.
Platformer Toolkit shows how dozens of stats separate Inside from Super Meat Boy. The tool lets you change a platformer character's stats and watch the feel shift from the slow, weighty movement of Inside to the sharp, fast movement of Super Meat Boy.
Mark Brown uses it in "How To Think Like A Game Designer" to show that a game has hundreds of mechanics that interact, overlap and can contradict each other, so designers should check that their mechanics do not undermine each other. In his words, "these mechanics interact, overlap, and can even undermine each other."
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