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DOTween

A tweening animation library for Unity.

dotween.demigiant.com1 source2 tips

Where DOTween comes up1 episode or test

Gcreator of Game Maker's Toolkit testCan I fix Zelda's UI using Unity?
In short

DOTween, a Unity tweening library, let Mark in Game Maker's Toolkit rebuild Zelda's echo list with a smooth slide of about 0.1 seconds, which he compared to butter in a pan. It also made an acceleration option easy, speeding up scrolling the longer a direction is held. Lesson: animate selection movement instead of jumping between items, and use a tweening library to cheaply add such UI polish.

At a glanceA 0.1-second DOTween slide made the menu feel polished
Snap
  • Jumps item to item in one frame
  • Looks ugly
DOTween slideWon
  • Slides in about 0.1 seconds
  • Like butter in a pan

Menu feels responsive and polished

From Mark Brown's Unity Echoes of Wisdom recreation

What was said about DOTween

  • DOTween slides a menu selection smoothly instead of snapping between items. In Mark Brown's Unity recreation of the Echoes of Wisdom echo row, a DOTween slide of about 0.1 seconds replaced the one-frame jump between items. He compares the result to butter in a pan.

    Snapping from one item to the next in a single frame looks ugly, and a tiny animation makes the menu feel responsive and polished. Quote: "Now it slides from one echo to the next, like butter in a pan."

  • DOTween made a hold-to-accelerate list scroll easy to build. The acceleration option divides the slide animation's duration by a value that builds while the stick is held, so a 0.1 second move gets faster and faster the longer the player holds a direction.

    Very fast scrolling makes you lose your place, so it is paired with a bar showing position in the full list. It is a cheap quality-of-life fix that keeps the original layout. Quote: "you suddenly have a bar that moves faster the longer you hold the analogue stick down."

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