Do This Before Running ANY Paid Social Media Marketing
Has far fewer levers than paid social, so it is the easier place to start. It gets only a small share of Cal AI's spend.
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Apple's ad platform for promoting apps in the App Store.
Apple Search Ads is the easiest first paid channel: it needs only keywords and no SDK, and it converts high-intent searchers. Exact keywords convert 30 to 40% and brand 70 to 90%. One indie app went from $1,000 to $3,000 a month at about 2x ROAS, then stalled. Fix paywall conversion first, set bids as CPA times conversion rate, and use custom product pages.
Has far fewer levers than paid social, so it is the easier place to start. It gets only a small share of Cal AI's spend.
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Simplest paid channel, needing only keywords and bids, with no mobile measurement partner required. Guests sold apps for seven figures using only ASO and Apple Ads.
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Began around 2017 for Fitbod and performs well, but search queries are finite and it now mostly shows on terms Fitbod already ranks for.
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Under last-touch attribution, a branded Apple Search Ads campaign takes credit for users who first saw a TV ad and then searched the brand. That makes connected TV look near zero.
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Named with Google Ads, Meta and TikTok as where most paid spend sits, as social and search take over 62% of spend.
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About $2,000 in July gave a $1.56 cost per install across the portfolio. Search results campaigns convert over 60% per Apple and show the highest trial activation of any ad channel in his data, and need only keywords with no video assets.
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A new app without ratings gets little impression share because tap-through rate stays low. One niche AI app spends only $100 to $200 a month on it and earns $2,000 to $3,000 a month.
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Usually ten or fewer keywords turn a profit, with brand and exact match campaigns doing best. On $500,000 of spend in 2024, one client's non-branded campaigns became ROI positive at about $5 per install.
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It needs only keywords and no Meta SDK. It took one app from $1,000 to $3,000 a month at roughly 2x ROAS, then stalled for months because few people search the App Store.
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It is an easy first paid channel to test because the app only has to be live. Facebook needs an SDK and extra setup by comparison.
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Advanced is expensive before paywall performance is known. Basic suits small budgets: one client spent 4 to 5 thousand a month with slightly lower conversions than Advanced but much lower cost per install, and the guest pays about a dollar per install.
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Its cost per tap can run higher than the cost per click of Google search campaigns that send people through a website to the App Store.
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It needs ratings to run, and ASO does not kick in without them. Even with ratings it did not scale well on newer apps, so a few friend ratings unlocked a campaign for a six-rating app.
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Default settings for a first campaign give the fewest downloads for the most spend, so they must be changed. Apple exposes every setting needed, and ads work best alongside ratings optimization.
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A premium, pricier channel where brand keywords perform best and scaling beyond them is hard. Custom product pages on competitor keywords can work, and misspelled airline names gave a very low CPI.
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Charges per tap, so conversion rate decides the max bid (ideal CPA times keyword conversion rate). Steve calls it one of the best ROI channels he has seen, needing no mobile measurement partner, with brand terms converting 70 to 90 percent and exact keywords 30 to 40 percent.
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An earlier test gave impressions but no results because the product was not ready. Knowing revenue per download after Apple's cut lets you set a target cost per install, for example up to $1.
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MMM can show whether expensive digital or offline campaigns lift Apple Search Ads downloads, even when last touch gives them no credit.
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A high-converting channel whose share of voice grew sharply after ATT. Basic campaigns show cheap installs but weak post-install events, so teams should check exact match and ad group results.
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It covers seasonal keyword variants that metadata has no room for, each with its own bid and custom product page. The Today tab placement brought impressions at multiples of regular campaigns.
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Advertisers pay per tap, so higher conversion rate lowers cost per install. Custom product pages (up to 35 variants) attach at the ad group level, and pausing a campaign does not resume performance where it left off, which can raise CPI and cut impressions.
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Reaches high-intent users, with Apple saying 65% of iOS downloads come from search. Retention and subscription rates beat Facebook or Google ads in AppsFlyer and Adjust data, and organic rank cuts the cost of the same keyword: at an identical $3 bid, impressions rose after organic ranking improved.
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On iOS it needs no extra tracking because Apple owns both the system and the ad platform. It is a recommended starting channel before adding new ones.
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Steve suggested Apple Search Ads Advanced to scale a paid app. A client's roughly $4 paid app gets a 2 to 1 return on ad spend from it.
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Basic only asks for the app, a daily budget and a CPA goal, and hides which search terms bring downloads. An Advanced campaign with Search Match on and a few broad match keywords copies Basic while exposing the search terms report. Steve's own full-setup app spent about $50 over 12 weeks at $1.70 per download.
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It supports custom product pages, so advertisers can send each keyword audience to a tailored page. Earlier, bidding on a keyword lifted organic ranking for it, which hints at how new Apple features move rankings.
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Its keyword popularity score has a minimum of 5, which can still mean a little real traffic, so even those keywords are worth testing and checking at launch.
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Max cost per tap equals target CPA times conversion rate, so a $2 goal at 40% conversion means an 80 cent bid. Young calls it a phenomenal channel with high retention from search intent, but the Search Tab campaign has had very high CPA and limited success without targeting.
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Structure each country as four campaigns (exact, broad match, search match, brand) and set cost per tap as target cost per install times conversion rate, e.g. a $2 target at 30% gives a 60 cent bid. Exact match converts around 30 to 40% of taps, broad 20 to 35%, brand highest, and Apple's suggested bid leads to overspending.
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It is the only way to A/B test screenshots on Apple. Upload each screenshot set to find the best order for the first three slots, and the extra download velocity helps keyword rankings a little.
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Its suggestions surface keywords that autofill misses, since Apple knows each app's metadata. Running three to five competitors found terms like soothing sleep sounds, fall asleep fast and insomnia.
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Murphy spends about $50 to $250 per app, but only if it shows some organic growth. Some niche apps get downloads mostly from these ads because people don't know to search for them.
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With under 30 to 50 downloads a day, an exact match campaign buys the most targeted first downloads to test the funnel. Paid downloads also lift keyword rankings and organic downloads.
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Its creative sets stand in for a missing iOS screenshot test. Use one exact-match keyword with search match off, a bid near $2, and a $200 to $300 budget with no daily cap, then compare average CPI and taps per set.
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Since iOS has no native listing A/B test, run ads with the same words and different screenshot sets. The results show which three screenshots perform best.
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Its keyword suggestions and traffic scores show which typos carry real demand. Its auto-suggest for Entrepreneur Magazine returned no misspellings, though a client's competitor app did reveal one.
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Its new campaign screen works as a free keyword idea generator, with no budget needed. Repeatedly adding suggestions surfaces keywords with decent traffic and low competition, and the same keywords can be bid on and tested for conversion.
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A fixed paid price makes it safe to bid: on a $4 app, minus Apple's cut, about $2 per install is affordable. A friend's paid app went from $1,000-$2,000 a month to five figures a month.
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Its keyword traffic score is used as a filter: aim for a score of 10, ideally 10 to 30 or 40, with low competition.
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A higher app price makes it affordable: if each sale earns at least $1, paying $1 per download breaks even.
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Advertisers control only keywords and bids, not the ad text, so promotional text is the place to add a message that helps tapped users convert.
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Gives cost-effective downloads if targeted well, with control over keywords and bids. Costs climb fast with poor targeting, and the channel is expected to tap out, rated about three stars for download potential.
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Its keyword tool is the reference for settling search volume disputes between ASO tools, which is why Steve judges the tools by difficulty instead.
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Its popularity score is the benchmark for judging ASO tools, and any odd tool score should be checked there. Steve says it is worth paying for even on tight budgets.
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Marketing & growth toolsAn app marketing and growth consultancy run by Steve P. Young, which also hosts a podcast.
Marketing & growth toolsThe parent company of Facebook, Instagram, WhatsApp and Threads, run by Mark Zuckerberg.
Marketing & growth toolsAn app intelligence and ASO platform with keyword rankings, competitor research and download estimates.
Marketing & growth toolsAn app store optimization and mobile marketing intelligence platform.
Marketing & growth toolsA CRM and marketing software platform built for small and medium businesses.
Marketing & growth toolsGoogle's mobile ad monetization platform with mediation, open bidding and unified payments for app developers.
Marketing & growth toolsA mobile attribution and marketing analytics platform for app marketers.
Marketing & growth toolsGoogle's advertising platform for search, display and app campaigns.