
An app growth platform known for A/B testing and store page case studies.
Split Metrics, an app growth platform, published a case study with AppScreens showing sequential screenshot tests paying off: a sporty background beat plain blue by 10 to 13%, then highlighting features raised the total gain to 61%. Big game studios also use it, with Facebook ads, to test icons and screenshots before launch. Lesson: test store page assets one change at a time, and test before launch.
Chain screenshot tests one change at a time to compound gains. In a case study with AppScreens, a sporty background beat a plain blue one by 10 to 13% more downloads. A second test highlighting features then lifted results further, reaching 61% in total.
Change one element per test, such as the background first, then the feature highlights, and carry each winner forward. Unless you have massive download volume, run only one test at a time so you can tell what caused the lift. As the source puts it: "Unless you have massive downloads, do one test at a time."
Test icons and screenshots before launch, as big game studios do. Big game studios with strong Apple relationships A/B test icons and screenshots through Facebook ads and tools like Split Metrics, so they launch with the best creative.
If you have budget, you can pay for the same kind of testing. The advice is to do this homework before launch: "do a lot of this homework and do a lot of baby testing".
Its published case study, with AppScreens, showed a sporty background beating plain blue by 10 to 13%. Highlighting features then took the total to 61%.
Chain screenshot tests one change at a time to compound gains. In a case study with AppScreens, a sporty background beat a plain blue one by 10 to 13% more downloads. A second test highlighting features then lifted results further, reaching 61% in total.
Change one element per test, such as the background first, then the feature highlights, and carry each winner forward. Unless you have massive download volume, run only one test at a time so you can tell what caused the lift. As the source puts it: "Unless you have massive downloads, do one test at a time."
Big game studios with strong Apple ties use it, along with Facebook ads, to A/B test icons and screenshots before launch.
Test icons and screenshots before launch, as big game studios do. Big game studios with strong Apple relationships A/B test icons and screenshots through Facebook ads and tools like Split Metrics, so they launch with the best creative.
If you have budget, you can pay for the same kind of testing. The advice is to do this homework before launch: "do a lot of this homework and do a lot of baby testing".
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