A community for consumer app builders and marketers, run by the host.
Consumer Club is a community for consumer app builders and marketers that worked through audience expansion and give-first help. It grew from app builders to ecom and info marketers, a market far bigger than a year ago. One founder shared retention learnings and got his first TikTok distribution; another caps iOS builds near $2,000. Lesson: widen adjacent audiences, give before asking, price features separately.
From Consumer Club, Anup of Flame
Giving learnings first earned a founder his TikTok distribution through the club. Anup, founder of Flame, joined saying his app was highly retentive and he needed distribution. He shared his retention learnings first, which brought DMs from strong organic TikTok operators and gave him his zero-to-one in TikTok distribution.
He made a small request instead of asking for a long call. Everyone has something to give, such as fitness advice from a former gym owner. Quote: "When you want something please give something as well."
Members cap outsourced app builds by pricing each part separately. A multi-time founder from the club hires on Upwork, splits each app into 3 to 5 parts and prices each one (for example $500, $1,000, $200). He sets a hard cap of about $2,000 per iOS app.
ChatGPT helps estimate feature complexity, which gives a cost benchmark and guards against devs who say a job is taking longer. The core feature is often the cheapest part, while onboarding is the most labor intensive. He reportedly never pays more than about $2,000 per iOS app.
The club widened from app builders to adjacent marketers to raise its ceiling. Its audience grew from app builders to ecom and info marketers who excel at marketing, used as an example of moving into adjacent audiences. A year ago only a handful of companies fit it, and the market is now much bigger.
The general advice is that a tiny niche comfortably reaches about $10,000 a month but has a low ceiling. Master it, then add adjacent audiences (ballet to the whole dance community) with new capabilities, formats and personas, and grow the market itself by reaching people who never cared before. Quote: "take a call it a a 10K a month app into an 100K or a million dollar a month app is by really just figuring out how to just push and grow that market."
It grew from app builders to ecom and info marketers who excel at marketing, as an example of expanding into adjacent audiences. A year ago only a handful of companies fit it, and the market is now much bigger.
The club widened from app builders to adjacent marketers to raise its ceiling. Its audience grew from app builders to ecom and info marketers who excel at marketing, used as an example of moving into adjacent audiences. A year ago only a handful of companies fit it, and the market is now much bigger.
The general advice is that a tiny niche comfortably reaches about $10,000 a month but has a low ceiling. Master it, then add adjacent audiences (ballet to the whole dance community) with new capabilities, formats and personas, and grow the market itself by reaching people who never cared before. Quote: "take a call it a a 10K a month app into an 100K or a million dollar a month app is by really just figuring out how to just push and grow that market."
The founder joined saying his app was highly retentive and he needed distribution. Sharing his retention learnings first brought DMs from strong organic TikTok operators and gave him his zero-to-one in distribution.
Giving learnings first earned a founder his TikTok distribution through the club. Anup, founder of Flame, joined saying his app was highly retentive and he needed distribution. He shared his retention learnings first, which brought DMs from strong organic TikTok operators and gave him his zero-to-one in TikTok distribution.
He made a small request instead of asking for a long call. Everyone has something to give, such as fitness advice from a former gym owner. Quote: "When you want something please give something as well."
A multi-time founder from the club shared his method of hiring on Upwork, pricing each app part and capping iOS builds at about $2,000.
Members cap outsourced app builds by pricing each part separately. A multi-time founder from the club hires on Upwork, splits each app into 3 to 5 parts and prices each one (for example $500, $1,000, $200). He sets a hard cap of about $2,000 per iOS app.
ChatGPT helps estimate feature complexity, which gives a cost benchmark and guards against devs who say a job is taking longer. The core feature is often the cheapest part, while onboarding is the most labor intensive. He reportedly never pays more than about $2,000 per iOS app.
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