
A design reference library of real app screens and flows for designers and product teams.
Mobbin added Pro badges to paid-only features, with no other app changes, and free-to-paid conversions rose 35%. The badges showed upgrade value and spared free users surprise paywalls. Other sources show it used as a design reference library for onboarding and paywall flows. Lesson: label paid features up front before users hit a wall.
Free-to-paid conversions rose 35%
From Mobbin A/B test write-up
Pro badges on paid-only features lifted free-to-paid conversions 35%. Mobbin marked features exclusive to paying users with a visible Pro badge and saw free-to-paid conversions rise 35%. No other changes were made to the app.
The badges showed free users what upgrading includes and stopped them from hitting unexpected paywalls after tapping. The lesson is to check whether free users know what the paid plan offers before reworking pricing or paywall screens. As the write-up puts it, "The addition of these badges led to a noticeable increase in free-to-paid conversions, despite no other changes being made to the app."

Vibe coders use Mobbin screenshots as design references in parallel prototypes. Lazar Jovanovic starts each project with four or five prototypes in parallel. One is a prompt with a reference screenshot from Mobbin or Dribbble, alongside a voice brain dump, a typed prompt, and a prompt with a code snippet from a library like 21st.dev.
He compares the results and keeps the clear winner, and says this saves hundreds of credits and days over fixing a weak first build. Quote: "You're going to get three, four, five, six different concepts that you can compare. As you're comparing them, clarity just keeps coming."
Mobbin's designer focus left a gap for people testing niches and experiments. Alex, speaking on Superwall, says Mobbin serves designers rather than people who want to test niches and experiments. That gap is what his library Screens.design fills.
Screens.design shows full flows from 2,200 apps. He and his partner first broke down successful apps, then ran experiments with Mixpanel and A/B tests, having not understood "the importance of onboarding flows and paywalls."

Added Pro badges to features exclusive to paying users and saw free-to-paid conversions rise 35%, with no other changes to the app. The badges showed the value of upgrading and stopped free users from hitting unexpected paywalls.
Pro badges on paid-only features lifted free-to-paid conversions 35%. Mobbin marked features exclusive to paying users with a visible Pro badge and saw free-to-paid conversions rise 35%. No other changes were made to the app.
The badges showed free users what upgrading includes and stopped them from hitting unexpected paywalls after tapping. The lesson is to check whether free users know what the paid plan offers before reworking pricing or paywall screens. As the write-up puts it, "The addition of these badges led to a noticeable increase in free-to-paid conversions, despite no other changes being made to the app."

It serves designers, not people who want to test niches and experiments, which left the gap Screens.design fills.
Mobbin's designer focus left a gap for people testing niches and experiments. Alex, speaking on Superwall, says Mobbin serves designers rather than people who want to test niches and experiments. That gap is what his library Screens.design fills.
Screens.design shows full flows from 2,200 apps. He and his partner first broke down successful apps, then ran experiments with Mixpanel and A/B tests, having not understood "the importance of onboarding flows and paywalls."

Lazar uses screenshots from Mobbin as design references in his second parallel project, alongside Dribbble.
Vibe coders use Mobbin screenshots as design references in parallel prototypes. Lazar Jovanovic starts each project with four or five prototypes in parallel. One is a prompt with a reference screenshot from Mobbin or Dribbble, alongside a voice brain dump, a typed prompt, and a prompt with a code snippet from a library like 21st.dev.
He compares the results and keeps the clear winner, and says this saves hundreds of credits and days over fixing a weak first build. Quote: "You're going to get three, four, five, six different concepts that you can compare. As you're comparing them, clarity just keeps coming."
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