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Meet the ex-wrestler making $41k/mo with AI apps

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The bottom line

George grows three AI fitness apps to about $41K MRR by picking passionate niches, using trusted creators to open each niche, and then scaling with raw, clear paid ads. Clarity in ads, onboarding and retention matters more than polish, because it lowers acquisition cost and keeps paying users.

Key takeaways

  • A passionate niche with no app competition makes influencer marketing very profitable. 3:33
    • Wrestle AI passed 100,000 downloads with about 10 creators and no paid ads. It is the only wrestling app, so fans had never seen an app sponsorship.
    • Partner Kaden Henshaw's pre-order drove 8K in the first week, and the app hit number 19 in Sports on launch day.
  • Paid ads work best when they clearly show what the product does. 10:48
    • A raw screen recording of the boxing app ran at a $10 CPA, against a $40 break-even, after one day.
    • Polished, high-production ads gave zero revenue and a very high CPA. A stitch-style talking-head ad spent over $20K and returned about $60K in 3 months.
  • Influencers and ads feed each other, and spend grows only as fast as creatives do. 26:37
    • A $4,500 boxing creator deal paid back 75%, and the trust it built was meant to lift later ad results.
    • Scaling spend too fast raised CAC, so the next step is mass-producing creatives. Going viral once cut Facebook CAC by about 75% for a month.
  • Onboarding that shows the main feature and asks pain-point questions turns niche knowledge into paying users. 19:49
    • The flow shows the core analysis, asks about attack style and weight struggles, then hits a paywall at $59 a year or $9.99 a month. Buyers split about 50/50 between the two.
    • A calorie tracker built for wrestlers' weight classes helped retention a lot.
  • Retention comes from giving paying users more reasons to return, and from making every feature clear. 37:18
    • Wrestle AI added a social feed that creators must post into, which solves the cold-start problem. Notifications copy Duolingo's style.
    • An influencer filmed the wrong feature because a button was unclear, so short demo videos now explain complex features.

Clarity is like the most important thing I think that no one talks about. It's everything is clarity.

George

Chapter summaries

0:00 Growing Three AI-Powered Fitness Apps

Cash collected runs about double the recurring revenue
MRR$41k
Last 28 days revenue$84k
Across three small fitness apps, the last 28 days brought in $84K against an MRR of almost $41K.

Three small fitness apps earn far more in cash than their recurring revenue suggests.

  • Revenue over 28 days is about double the monthly recurring figure. 3:11
    • MRR is almost $41K, while total revenue for the last 28 days is $84K.
    • The three apps are Wrestle AI (wrestling), Brawler (boxing) and a fitness app.
    • George is not technical. He built his first app after seeing an ad for an AI app builder that he thought was BS.
    • The wrestling app grows on creators. The boxing and fitness apps grow mostly on paid ads.
  • Creator deals on the boxing app are priced to warm up the audience, not to break even. 1:45
    • George wanted boxers to see someone they trust using the app before his ads reach them.
    • His goal was to earn back only a quarter to a half of the creator fee.
    • He calls a $10 CPA insane, out of the norm, not what he usually aims for.

3:33 Building Fight AI and Finding a Wrestling Niche

A tool built for himself became a first app, and a $1,000 test showed the idea had demand.

  • Fight AI began as a personal tool to get feedback on training. 3:36
    • Users upload a training video and the app says what they did right and wrong, for any martial art.
    • George wanted feedback while hitting the bag, so he tried building it with AI.
  • A quick post to friends proved the idea was worth pursuing. 4:12
    • Posting about it made about $1,000, all of it pure margin.

4:21 Partnering With Wrestling Creator Kaden Henshaw

A warm intro chain landed the top wrestling creator
His first hire, a VA running Instagram DMs, opened the door through someone Kaden already followed.

Wrestle AI exists because a validated product met an influencer with the audience.

  • Demand from users pushed the product into wrestling, and a 50/50 partnership with Kaden Henshaw made it real. 4:22
    • People kept asking if the app did wrestling.
    • George had the validation and Kaden had the audience.
    • George wrestled in high school, and Kaden was his favorite creator.
    • Other influencers were sponsored only after the partnership began.
  • A VA and a mutual connection opened the door to Kaden. 5:27
    • The VA ran Instagram DMs and was George's first expense.
    • The VA messaged someone who knew Kaden, then Kaden replied, then email, then a phone number.
    • George spotted followed by Caden Henshaw on a sponsor's profile minutes before a call, and scrapped the call.
Wrestle AI's App Store page shows a 4.8 rating from 2K reviews, plus live coaching and conditioning screenshots.
4:44 Wrestle AI's App Store page shows a 4.8 rating from 2K reviews, plus live coaching and conditioning screenshots.

6:33 Structuring Influencer Partnerships

The partnership worked without structure, but George would advise others to add it.

  • Minimum posts and vesting should be set up front. 6:37
    • George and Kaden had no agreement beyond the 50/50 split.
    • He calls it luck: his first attempt landed one of the best influencers in the space.
    • He recommends minimum posts and vesting for anyone entering a similar deal.

8:23 Reaching 100K Downloads Through Influencer Marketing

A creator-hyped pre-order launched Wrestle AI into Sports charts
Before any paid ads, about 10 creators took the only wrestling app past 100,000 downloads.

Kaden simply talking about the app drove the launch.

  • Direct posts about the app, plus a pre-order, produced the first surge. 8:23
    • The pre-order began almost a year ago, and everyone was asked to order ahead.
    • On launch day the app briefly beat the NFL app in Sports.
    • Kaden's announcement that the whole product was rebuilt also did well.
Instagram post by Cayden Henschel announcing the rebuilt Wrestle AI app, with 388 likes.
8:50 Instagram post by Cayden Henschel announcing the rebuilt Wrestle AI app, with 388 likes.

9:03 Turning Reaction Videos Into Profitable Ads

Stitch and reaction videos that call out another clip convert well as paid ads.

  • Influencer videos became ads only once paid spend started. 9:03
    • Wrestle AI scaled on influencers alone until paid ads began a week before recording.
    • Kaden stitched a clip of a coach calling out moves: the app calls them, so no coach is needed.
    • The fitness app opened with a convoluted workout, then cut to the app as the fix.
  • The move-calling feature uses Kaden's own recorded voice, not voice AI. 10:00
    • He recorded every combo, and the app matches them randomly.
    • Wrestle AI has the most total revenue, but not this month, because wrestling is out of season.

10:48 Creating Clear Ads That Explain the Product

Ads win by showing the product's value clearly and without boredom.

  • Clarity is the main goal, because a clear explanation lets the product sell itself. 11:00
    • Organic hits are skipped when the CTA takes too long.
    • Showing a wrestler upload a match and see their mistakes is the selling angle.
    • The strategy is a few strong creatives, then scaling spend.
  • Ranking videos flop organically but print as paid ads. 11:39
    • An example is Kaden ranking wrestling apps, naming the notes app and MyFitnessPal before Wrestle AI.
    • Joseph Choi suggests rankings build trust because they aren't shilling one app.
    • He says a forced viewer doesn't mind an all-value, educational ad.
Meta Ad Library showing active Brawlr ads, including the product walkthrough ad started Sep 6, 2026.
12:40 Meta Ad Library showing active Brawlr ads, including the product walkthrough ad started Sep 6, 2026.

13:08 Why Raw Ads Can Beat Polished Creatives

Raw, clear ads beat polished high-production creatives
Polished visualRaw screen recordingStitch talking-head
ProductionHigh-effort visualsPlain app demoAI hook + reaction
CPAVery high$10 vs $40 break-evenProfitable
ReturnZero revenue3–4x ROAS~$60K on $20K spend
Staying powerDroppedWinning after 1 dayTop spender after 3 months
Clarity about what the app does lowers acquisition cost more than production value does.

Plain talking-head ads that get to the call to action fast outperform expensive visual productions.

  • AdMax runs almost entirely on talking-head ads. 13:08
    • The best ad is a stitch: an AI clip grabs attention, then a man criticizes it.
    • One creator, Calvin, makes the ads, and Lino and George run them.
    • The call to action only has to land in the first 15 seconds.
    • The AI hook plays about 9 seconds before he starts talking, and the ad still leads spend after 3 months.
Abmaxx sponsored video ad ranking ab apps "good, better, best," which promotes Cal AI.
14:17 Abmaxx sponsored video ad ranking ab apps "good, better, best," which promotes Cal AI.

14:43 Measuring Ad Performance and Customer Acquisition Costs

Tracking CPA against a break-even is enough to steer ads, and each platform and app has its own normal.

  • Ads are judged by whether CPA sits above or below break-even. 14:43
    • AdMax runs only ads, so attribution is easy. A new clipping campaign will muddy it.
    • Attribution on the other apps is "kind of cooked", so George hired the Cali AI ads contractor to fix it.
    • When CPA rises, ads are doing worse. When it falls, they are doing better.
    • The $10 CPA is out of the norm.
  • A good CPA depends on the platform. 15:27
    • A $24 CPA on Meta is close to 2x ROAS.
    • AdMax on TikTok averages about $15 per purchase, not per trial start.
    • Only Wrestle AI used a free trial, and George is testing removing it.
  • Wrestle AI spreads by word of mouth during the season. 16:04
    • Revenue rose while views stayed flat, because teammates in one room see a match uploaded.
    • In January, a quarter to a half of revenue came from word of mouth.
    • The season runs September to March, so the app is seasonal.
    • Off-season, the plan is to sign as many of the few wrestling influencers as possible.

17:22 Expanding Into Boxing With Brawler

The wrestling formula carries to other combat sports, with live coaching added for boxing.

  • George repeats the same niche playbook in the sports he has trained in. 17:22
    • He wrestled, boxed and did MMA, so boxing came next.
    • An MMA app is in the works, with a deal in talks with big UFC names.
    • He won't name the deal until it is certain, so it doesn't flop in public.
    • He is not technical and builds everything in Rork. His results scaling his own apps got him onto Rork's growth team.
  • Brawler adds live coaching to frame-by-frame analysis. 17:45
    • Users upload shadow boxing, sparring or fights and get what went right, what went wrong and drills.
    • Coach mode streams a live AI call and pauses until the user's hands come back up.
    • Arcade mode plays music that speeds up while shapes come at you and you weave.
    • George pitched it as Beat Saber for boxing.

19:49 Designing Onboarding and Paywalls

Show the magic, ask the pain, then paywall
The same format runs on Wrestle AI, Brawler and the fitness app, and the personalization is lighter than it looks.

Every app uses one onboarding format: demo the magic moment, personalize with pain-point questions, then show the paywall.

  • The flow shows the main feature, then builds a program from the user's answers. 19:49
    • Questions cover style, go-to attack, best position, what costs matches and what makes weight hard.
    • Social proof (Join over 100,000 wrestlers) and a "how did you hear about us" question for attribution sit in the flow.
    • Uploading a match schedule triggers reminders about being over weight.
    • The same format is used on all three apps.
  • The personalization is lighter than it looks. 22:25
    • The paywall shows a generic example breakdown, not one built from the user's answers.
    • Yearly renewal is expected to beat monthly, but that is not yet visible in data.
    • A projected-growth graph appears before the paywall.
    • The 12-month LTV of a monthly subscriber is around $40.
  • Teen athletes pay because the sport is their life. 23:56
    • About 90% of users are high schoolers, and the rest are college athletes.
    • Gift cards could let parents buy for kids, with Christmas ads aimed at parents.
    • Apple allows giving offer codes but not selling them, and George is still working out a compliant way.
    • Selling Apple gift cards risks losing the buyer before the kid ever uses the app.
WrestleAI onboarding screen 'Film Study, Reinvented' showing AI match analysis as the first feature.
19:57 WrestleAI onboarding screen 'Film Study, Reinvented' showing AI match analysis as the first feature.
WrestleAI onboarding asks "Where do you dominate?" to tailor training, step 10 of 26.
21:05 WrestleAI onboarding asks "Where do you dominate?" to tailor training, step 10 of 26.

26:37 Balancing Paid Ads and Influencer Marketing

A $4,500 creator deal paid back 75%
Creator fee$4500
Goal low (25%)$1125
Goal high (50%)$2250
Actual payback$3375
George priced the deal to warm up boxers before his ads reached them, not to break even.

Influencers pay off fastest in an untouched niche, and paid ads take over once the budget grows.

  • Revenue mix differs by app, and influencer deals mostly pay back. 26:49
    • Brawler earns about 75% from ads and 25% from influencers.
    • Only one Brawler influencer deal lost money, and it was a deliberate bet on a big name.
    • The creator has about a million followers. The three videos cost $4.5K, and the goal was to win back 25% to 50%.
    • Large consumer brands also run influencers near a loss, because the trust helps every later ad.
  • A small budget favors influencers, and a bigger one favors ads. 28:55
    • Wrestle AI stayed profitable with roughly 10 creators, trimming to the best ones as results came in.
    • Many creators get hard to manage, and fatigue hits crowded niches like calorie tracking.
    • Paid ads are the more scalable channel, but the pixel needs to learn first.
    • The first two weeks may burn about $2K before ROAS looks good.
    • With a small budget, influencers in an untouched niche can return 10x.
  • Boxing has too few good creators, and the fitness niche is oversupplied. 32:03
    • Many boxing creators post rarely and make content for fans, not for people who want to learn to box.
    • AbMax's creator makes salesy videos that do not perform organically.
    • The fix for AbMax is clipping, using slideshow formats that teach how to get abs and end with a pitch for the app.

30:27 Scaling Ad Spend Through Creative Variations

Spend can only rise as fast as new creatives arrive, and reach on one platform lowers costs on others.

  • Every winning ad gets copied into variations, but spend still outruns creatives. 30:27
    • Raising spend too fast lifts CAC, then results flatten out.
    • The team wants about 10 times its current creatives to grow like a hockey stick.
    • Revenue was near $25K a month two months earlier.
    • The plan is to have UGC creators copy what the main creator does, then run their videos.
  • Mass views are a brand bet that lowers acquisition cost. 34:10
    • The goal is 10 million views, accepting a loss on clipping to build mindshare.
    • Clipping costs a 30 cent CPM against about 15 cents of RPM, so it loses half of what it spends.
    • The Rourke Max launch got 10 million views on Twitter, and the Facebook CAC fell about 75% for a month.
  • Studying other apps teaches onboarding and content. 35:45
    • George spent about six hours going through other apps' onboarding flows and buying them.
    • Brawler paid a coach of pro fighters for instructional videos.
    • A live vision model requires a correct boxing stance before the next lesson unlocks.
    • Ladder hides its paywall for 7 days, so it must bring users back to earn anything.

37:18 Building a Social Feed to Improve Retention

A feed of niche content gives paying users a reason to return after the first analysis.

  • The wow moment fades fast, so Wrestle AI added a feed to keep users. 38:18
    • After the first match analysis, the next use waits for the next match.
    • The feed works like a for you page of wrestling tips, with the idea of "come for the tool, stay for the community".
    • Once users have paid, any value they get, even a few minutes of scrolling a day, makes renewal more likely.
  • A simple ranking that favors new posts, seeded by creators, solves the cold start. 39:39
    • A point system scores items, for example a comment adds points.
    • New content is weighted heavily because a paid app has few posts.
    • Signed creators must post into the feed whenever they post on social media.
  • Notifications tied to behavior and copied from Duolingo add reminders. 41:00
    • Messages follow what the user did, such as tracking calories or going on a run.
    • Non-payers and lapsed users get a "don't give up on yourself" message.
    • The team reverse-engineered Duolingo's best notifications and applied them to wrestling.
  • Calls with users reveal features they never found. 42:42
    • On the third app open, Brawler offers a call with a founder.
    • About 2,500 active subscriptions, with 10 to 15 calls done, and the aim is an hour a week.
    • Some features that took weeks to build were never discovered by users.

43:36 Why Clarity Matters in Marketing and Product Design

Users skip what they can't see at a glance, so every screen, ad and feature has to be made obvious.

  • A hidden button makes people fall back on the feature they already know. 43:36
    • The "pad work" button was not clearly visible, so the creator never saw it.
    • He tied the script to his usual feature in his head.
    • George's rule is to assume users are dumb and be very clear.
    • The open problem is making the button clear enough that someone goes and tries it.
    • The creator needed a script this time, though the team doesn't always send one.
  • A short demo shown on first use explains a complex feature. 44:37
    • The video plays the first time a user taps the feature and never again.
    • Creators will explain a feature on camera for free.
    • PostHog analytics is the benchmark for whether a feature is understood.
    • The punch counter challenge opens with a how-it-works video, then a "got it, let's go" button.

In the growth library

George, Non-technical solo founder running three AI fitness apps (Wrestle AI, Brawler, AdMax). A non-technical founder shows how he grew three AI fitness apps with niche influencer deals, raw paid ads, a tailored onboarding and a social feed for retention. The apps reached almost $41k MRR and $84k revenue in 28 days, and Wrestle AI passed 100,000 downloads on creators alone.

Lessons that draw on this:

More from Superwall · The whole library, and ask it anything

Transcript1523 lines
Growing Three AI-Powered Fitness Apps 0:00
0:00

Our MRR is almost 41K, but our total revenue in the last 28 days is 84K. >> That's George, and it's actually across three apps: a wrestling app, a boxing app, and a fitness app. He's not technical, and a year ago he saw an ad for an AI app builder, thought it was BS, but he built a martial arts app for himself anyway. But then people kept asking him if he did wrestling. So, George had a sponsorship call lined up for the first app, and right before the call he opens up the guy's profile. So, it said followed by Caden Henshall cuz I followed Caden. And I was like, "Woah."

0:32

I was like, "What if I could get Caden to build a wrestling app?" And then I was like I was like, "Yo, scratch the call. I need you to send this DM to Caden." Caden became a 50/50 partner in Wrestle AI. Up until the week before we recorded this call, the app grew on creators alone, about 10 creators in all, Caden included, and it passed 100,000 downloads. George thinks it worked because they're the only wrestling app out there, so wrestling fans hadn't really been hit with app sponsorships the way fitness fans have.

0:58

The boxing and fitness apps grow mostly on paid ads, and George says the polished ones haven't really paid off. >> Ads that are very high quality suck, at least in our experience. Every time we've like went all out to make like a really sick-looking visual, right? We've gotten zero like revenue off that. It would be like super high CPA. >> The ad that's making them money right now is a pretty raw screen recording of just their boxing app that shows how it works. When George had me pull it up, it had been running for 1 day.

1:26

>> That ad, we added it yesterday and it's at a like $10 CPA right now, which $40 is break even. So, we're doing like three to four X ROAS on this ad. >> So, each sale from that ad was costing them about $10, and they stay profitable all the way up to $40. When I asked if 10 is what they usually aim for, George said 10 is insane, out of the norm. He still pays creators on the boxing app, too. One of them got $4,500 for three videos, and George's goal was to get back just a quarter to a half of that back. He wanted boxers to see someone they trust using the app before his ads reach those same people. In the end, he actually got back 75%.

2:02

>> This is the Superwall podcast. I'm Joseph Choi, founder of Consumer Club, a Discord where top consumer app founders trade alpha and what's working now in growth. I've been talking to members doing a million ARR and they tell me they've been using these two tools. Superwall has this free AI tool trained on 422 profitable paywall experiments across thousands of successful apps. You upload a screenshot of your paywall and it gives you an experiment idea to make more revenue with the same number of users at experiments.com. And if your app's doing at least 100k MRR, we host vetted dinners in SF and New York to hang out and network with other top app founders. You can apply with the typeform in the description. Also, these app founders have been telling me they use Roark. I met Daniel, the founder of Roark, at a dinner and I got genuinely really excited when he told me about Roark Max, which is out now and has

2:45

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3:05

You can use the code superwall or use the link below. Okay, so all your apps right now, what are your what's your MRR at? >> In the last 28 days, our MRR is almost 41k, but our total revenue in the last 28 days is 84k. >> Okay, nice. And what what are those apps? >> We have [music] three apps. We have I have a wrestling app called Wrestle AI, a boxing app called Brawler, and then a like a fitness-related app.

Building Fight AI and Finding a Wrestling Niche 3:33
3:32

>> Okay, so why why these three apps? Like how did you get the idea for these? >> So originally, I created an app called Fight AI and that was essentially an MMA app that did any martial arts. You could upload a video of your training and it would tell you what you did right and what you did wrong in the training. I built it originally as like an internal tool for myself. Like just cuz I was like, I saw an ad for uh Roark and I thought like it was this was a year ago today. So, I thought it was BS. Like I I didn't believe you could create an app with AI. So, I was like, all right, let me try making this like app idea I had for a while cuz I always wanted like I would always like hit the bag, but I would always want feedback on what I was doing and what what what I was doing right and what I was doing wrong. So, I created that app. We We just posted about it, me and my friends, and we made

4:14

like a thousand bucks >> [music] >> and it was pure margin. So, that was that's what kind of taught me that there's validity to this idea.

Partnering With Wrestling Creator Kaden Henshaw 4:21
4:22

And Wrestle AI was a byproduct of niching down because people kept asking, "Does it do wrestling? Does it do wrestling?" And there was this wrestling influencer, Caden Caden Henshaw, who's the best wrestling influencer on the planet. I used to watch him all the time in high school and I got the I got the opportunity to partner with him and create this wrestling app together cuz we had some validity, he had the audience, we kind of combined, and then from there we just started sponsoring other influencers and that's how it grew to like over a hundred thousand downloads.

4:51

>> Were you kind of aware of the influencer of Caden like before you pivoted to the wrestling, too? >> I wrestled all through high school and he was literally my favorite creator. So, working with him was like one of the greatest like privileges I could have. He's awesome. He's a great dude. >> That's so cool to like be able to work with someone that you've been following for a while. This is him, right? >> This is him, yeah. Uh owner of Wrestle AI.

5:15

>> Wow, that's that's crazy. So, how did you like how did you structure that deal? >> Uh me and him are partners, 50/50. >> Oh, that's great. And how like how did that go? Like how did you like find like reach out and >> So, I had a VA that was running. That was my first ever expense. I think it should be everyone's first expense. You should always like that should be the first like hire you have is getting someone to run your DMs through your Instagram. So, I had someone doing that for Wrestle AI. They DM'd someone that knew him.

5:45

And I got them to DM Caden. And then Caden responded to them and then they responded that back to me and then me I ended up Caden ended up responding to my email and then I got his phone number and then the rest was history. >> That's actually a good tactic. Like don't go direct to them all the time. How did you know that the person knew that you just like went through his following and like DM'd these people? >> When I clicked on his cuz we were about to hop on a call to cuz I was going to sponsor him. So we were about to hop on a call for Fight AI. And I saw it like you know how right under it say you see how it says like followed by? So it said followed by Caden Henshaw cuz I followed Caden.

6:20

And I was like woah. I was like what if I could get Caden to build a wrestling app? I was like yo scratch the call. I need you to send this DM to Caden. >> Okay, so then like after you partnered with him, like what was the agreement?

Structuring Influencer Partnerships 6:33
6:33

Like is he posting a certain number of times per week or like how does he do the marketing? >> For anyone who wants to embark on a relationship like that with an influencer, I recommend that you like kind of set up structure, set up minimum posts, set up vesting and stuff like that. I got extremely lucky because like >> [music] >> I got blessed with like on my first go around that the literally one of the best influencers in this space. [music] So we we had no for we had no structure set up. It was literally just 50/50 partnership and that's what we did and it's been going great.

7:04

>> Are there any posts that he's doing that have gotten most of the results for the downloads? >> So the first week it did really like we >> Okay, I think you want to hear this. The past 2 years of my life, I've talked to 743 app founders. This is literally my calendar a lot of weeks because I want to figure out who's actually making money. And for the ones making 1 to 10 million dollars a year, I dug into their playbooks from ideation to build to marketing to figure out what actually made them successful and like how much of that is even profit. But what I found is the difference between apps that kind of work out versus the one that seem to like hyper scale effortlessly is actually more of a science than people think. And running this pod, I get a lot of similar questions around app businesses. So, after 2 years of doing this, I finally sat down, drank five energy drinks, and I just spent the last

7:50

4 [music] days straight combining all of my private notes, plus the growth systems I've personally run to add like 6 million ARR now for the founders of some of these apps, and I created a presentation. I'm going to give this presentation one time on a live Zoom call on Sunday night, October 11th. It will not be recorded. I'm just giving this to people who are really serious about maximizing this run we have with consumer apps right now. It'll be fun, interactive. The past 2 years of consumer apps, and to be honest, like the past 8 years of me being in internet businesses, are just packed into this for you. Also, it's free, of course. Use the link in the description to register.

8:21

I'll see you there, October 11th.

Reaching 100K Downloads Through Influencer Marketing 8:23
8:23

>> We had a crazy influx from just him, cuz we set up a pre-order. This was a year ago almost. Uh our year anniversary is September 26th, so it's within the next 2 weeks. So, the first week we did 8K. And that all came from him like hyping up a pre-order. We had everyone pre-order the app, and then on launch day, we we uh hit number 19 in sports. We were like beating out the NFL for a little bit, which is pretty sick.

8:49

>> So, he'd make posts kind of like this, where he just like just talks He just straight-up talks about the app. >> Things like that, if you click there, that's a really good video, right? That That's announcing that we rebuilt the whole product. We also have He made another ad that I'm going to show you

Turning Reaction Videos Into Profitable Ads 9:03
9:02

this His next video did really well as a paid ad. These videos, if you're running paid ads, which we just started. So, Wrestle-Mania completely scaled with only influencers up until last week, when we just started running paid ads. Reaction videos cook as paid ads. This video, he showed a coach calling out combos for his wrestler to do. Shoot, sprawl, etc. And then Caden made a video stitching it and going, "We built like inside this app, this app will call out the moves you have to do for you, so you don't need a coach." That's like a great integration.

9:34

Uh for the fitness app, we would have this really convoluted workout and that would be the hook. And then it would cut and and the guy would be like, "This is just ridiculous. If you just download this app, it'll give you the exact workouts you need to do XYZ." So, stitch videos and like reaction-style videos where you're calling out the first video do really well as ads. >> And also like the product just seems like useful as well. It's like you're using the voice AI.

10:00

>> It's not even a voice AI. It's his voice we put in the app. So, he filmed We had him record We had him record all the combos and then it randomly matches the combos up. >> Yeah, I've always I've always thought that like with the whole consumer app space, a coach in any type of thing like a wrestling coach or a tennis coach or like with with like voice AI and like there's some vision stuff that you that you could use, you could just build like one of these coach type things in every every vertical. Is this your the biggest app right now, Wrestle AI?

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>> In total revenue, because it's been out the longest, yes, but not in uh not this month. Because right now we're out of we're out of wrestling season. >> So, you just started an ad You just started ads like last week and like what are your What's the strategy there with

Creating Clear Ads That Explain the Product 10:48
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ads? >> It's basically you just get our We get our best like not only not always organic videos cuz sometimes a video do really good organically, but the CTA will take too long. So, we get a video that clearly expe- like the biggest focus we have is clarity in our ads. If we could clearly explain what product does, the assumption is that it's cool enough that it'll sell itself, right? >> [music] >> So, people uploading a video of their wrestling match and figuring out exactly what they did wrong is a sick selling angle.

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So, we just have to show that and that's pretty much it. And we need to show it in a way where it's not boring. That's like our whole >> [laughter] >> ad strategy boiled down. Just uh a few really strong creatives and then uh just scaling spend. >> You're doing like the influencer videos and then running these as ads, but you're also doing your own separate ad creatives as well. >> Yeah, so Kaden, if I get like like he'll have an idea for an ad, I'll have an idea for an ad that we know probably wouldn't work as organic, right? Like if Kaden right now makes a video ranking the best wrestling apps, people like underestimate the power of the notes app. I journal every day after my wrestling practices to make sure I'm improving, right? Or MyFitnessPal. You As a wrestler, you need to be fueling right. Now, if you want all of these, I would use Wrestle AI, and that's my like favorite wrestling app, right? That video would

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do absolutely disgustingly bad organically, but that video as a paid ad would print. People love ranking on paid for some reason. They love like ranking style ads. >> Cuz it you know, kind of builds it builds a little bit of trust, where it's not just shilling the one app. Um and it's like very educational content. But because it's so educational, you know, that's why it probably doesn't do well as organic, but if you're forcing the person to watch that ad, then you can just make it, you know, all value.

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>> If you go to Brawler, I'll show you this ad we just added that started like printing. We just added this ad yesterday. This whole ad is just showing how the product works. That ad, we added it yesterday and it's at a like $10 CPA right now, which $40 is break even. So, we're doing like three to four X ROAS on this ad. >> For like the CTA thing, was was there like much thought put into that the way that you edited?

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>> No, there was no thought. >> [laughter] >> No, no, it's just like a screen recording, like pretty raw, adding like CapCut animation.

Why Raw Ads Can Beat Polished Creatives 13:08
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>> That's That's another thing. Ads that are very high quality suck, at least in our experience. Every time we've like went all out to make like a really sick-looking visual, we've gotten zero like revenue off that. It would be like super high CPA. But when we build like when it's like talking head, like him just talking to the camera. When you go to AdMax, AdMax has a lot of good ads. If you go to AdMax, it's all talking head videos. That one's a montage. That one's like an edit. This is like the stitch style I was talking about. We've spent probably over 20k on that video.

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And it's probably made back like close to 60 over like the lifetime. It's been running for like 3 months and it's still getting the most money. >> Wow, 3x ROAS on this for 3 months. That's pretty insane. That's a great example of the of the stitch. It like starts with this AI thing which grabs the attention for you, but then um but then the guy is like criticizing it. So, that's >> This is just This is just ridiculous.

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So, then he he goes into like >> 5 7 8 9. Wow, it lasts 9 9 seconds and then he starts talking. >> As long as you can get the CTA in the first 15, I think you're good. >> In the first 15 seconds, okay. >> This video we've also spent a ton on. >> This is This is pretty surprising, too. It's like you're you're promoting Cali AI in your your ad. And how do you how do you like make these ad creatives? Are you Are these like random like UGC ad makers?

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>> No, so this guy This guy is our only creator. >> How how did you find him? >> There's Lino who runs kind of AdMax. He's like the main guy. Then there's uh Calvin. And Calvin's Lino's friend. So, Calvin makes the ads, me and Lino kind of run them.

Measuring Ad Performance and Customer Acquisition Costs 14:43
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>> Are you doing any like attribution tricks or anything on the tech side to make sure the ads perform well? >> I actually just hired the um Cali AI ads guy like guy. Back ends in ads, dude. As a contractor to help fix our attribution setup, cuz our attribution's kind of cooked. But for ad for AdMax, it's super easy because all we do is we only run ads. We don't run anything else. We just started a clipping campaign. So, that's when it's going to start getting muddy. It's It's just only ads and we just look at what the base like we look at our CPAs.

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We know if the CPA goes up like we calculate what CPA would be our break even. And then when it goes up, we know we're doing worse. When it goes down, we know we're doing better. We just go off that. >> And you're going for like a roughly like a $10 CPA. >> So, no. 10 is insane. So, 10 is like out of out of norm. Each one's different. So, for some reason on Meta, a $24 CPA on Meta would be a close to a 2x ROAS. And on TikTok On TikTok, it's roughly the same thing where our CPAs on TikTok are super cheap for AdMax. It's like 15 bucks on average.

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>> 15 to $20 $25 for Is that cost per trial start? >> No, that's cost per purchase. >> Per purchase. Okay. Okay. So, you don't do trial. It's just uh straight to >> The only app we did trial for was Wrestle AI, but we're experimenting taking it out and seeing how it works, how it converts. [music] Wrestle AI had some sort of K factor. So, we would notice that like our revenue was going up even though our our views were going like weren't going up.

16:13

They were like this, but our our revenue was like this. And the reason for that was cuz during wrestling season, all the kids are in the same room. So, if a kid just goes and wrestles, finishes his match, and wants to throw it inside of Wrestle AI, his friends on his team are going to see that he's throwing his match in Wrestle AI, and then that's what like sparks that kind of word-of-mouth growth. In January, I would attribute probably a quarter to a half of our revenue to word-of-mouth growth. But then after wrestling season, it subsides. So, it's a seasonal app.

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>> And how long is wrestling season? Like a like a one semester. >> Preseason starts now. It will heat up a little bit in October a lot. So, I would consider it September to March. >> Okay, that's not too bad. Yeah, you're just trying to get mind share cuz you know if you if you acquire one customer on AdMax, it's actually more like 1.2, [music] 1.3 maybe. >> For Wrestle AI. For Wrestle AI, not AdMax. >> Sorry, yeah. For for Wrestle AI. Yeah, that's cool. So, what kind of mind share stuff are you doing? Like just like more influencers or more videos?

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>> Yeah, we just try to get as many influencers as we can. There's not too many, so it's kind of easy to have everyone. >> Okay, so tell me about about Brawler.

Expanding Into Boxing With Brawler 17:22
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Why why did you start this one? >> So, we did it for wrestling and the thought was let's just do it for boxing. I wrestled, then I boxed, and then I did MMA. So, I dropped the wrestling app, dropped the boxing app, and now I'm working on putting a deal together for the MMA app with some big uh UFC names. I'm very excited about it. We'll see if it goes through though. I don't know. I don't want to put it out there and it completely flops.

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>> Tell me more about the app. What it What does it do? >> So, it's the exact same philosophy. You take your shadow boxing, you take your sparring, you take your real fight, throw it inside of the app, select what type of session it is. It then uses our like AI analysis system, breaks down each frame, gives you the results, and then tells you what you did right, what you did wrong, and then gives you drills to improve. And we also paired that with some more live coaching features. So, you could actually like as you saw in that ad, when the pads come at you, you have to hit the pads as they're like coming at you. And there's like a mode where you could turn on a song. It's like arcade There's two modes. There's coach mode where it like there's a live AI call streaming to like a like real-time basically. And what that does is while you're punching, it's like you're not snapping your jab back as

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fast. Your your like your your hand's dropping as you're pulling back, right? So, it's sick. It's like live coaching. If your hand's drop, it stops and it goes put your hands back up and it won't start back until you put your hands back up. But, then there's also arcade mode where if you're just trying to have fun and like you're just trying to get a workout in, it plays music and the music gets faster as you keep going. And like it starts getting like fast and then things start coming at you. You start You have to weave as they come at you.

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It's sick. That was probably the most fun I've ever had building something was building that feature cuz I kept having to test it. I kept like I got like freaky good at it. >> That actually does sound super fun. I want to try it. It's like a It's like Beat Saber kind of. >> That was the exact thing I told I I like I called my friend, I'm like, "Dude, I'm building Beat Saber for boxing." >> [laughter] >> That's so cool. And you Did you use Work to like Do you still use Work to build your stuff?

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>> I I use Work to build everything. They're the They're the goats. >> And you also work at Work as like a engineer, right? >> I'm completely not technical. So, I was on the growth team. >> Oh, you're on the growth side of Work. Okay, I see. >> And it was just because I was able to scale my apps. >> Yeah, yeah, yeah. >> They're like, "All right, you're able to do it for yourself. You want to help us?" I was like, "Yo, hell yeah."

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>> So, what what do your paywalls and onboarding stuff look like for these apps? Do you have um maybe you could

Designing Onboarding and Paywalls 19:49
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screen share that? >> So, our usual framework is we just show the main feature, right? So, this is the film analysis feature. You upload upload a video, select who you are, and then it breaks down what you did right, what you did wrong. And then during your wrestling match, it'll like circle exactly what you're doing wrong and tell you how to improve. Then you continue, then it shows our drills. So, it's drill like the champion, it shows our stance in motion mode.

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And then it says fuel your weight class. So, wrestlers care about their weight a lot. So, we made sure that we did like we made a really solid calorie tracker inside the app as well. That actually helped our retention a ton. Uh cuz we had people like using this feature every day. It was like this It was like the percentage of people that would use it would use it all [music] the time. So, then it's like this is the most advanced wrestling analysis we've ever built. Right? This is basically hyping up like the update we did. Join over 100,000 wrestlers. This is just showing some of like the content people have posted. Basically just social proof. How did you hear about Wrestling I? This is just for us to help us track attribution. Tik Tok, maybe something else. Now, it builds us out like I like then building out a profile for your person. So, build them out a training program. So, continue. What style do you

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compete in? Folk style. What's your go-to attack? Double leg. Um where do you dominate? Basically, what's your best position? Let's say on top. Um describe you, Um defensive. What's costing you most of matches? So, this is like a pain point question. I get scored on, can't finish. What happens after you lose? Nothing. What's the hardest part about making weight? And this is another kind of pain point question. How often do you train?

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This is to build out their program. Now, it's building out their like wrestling program. How tall are you? Whatever. You just put in anything. How active are you? What's the plan for your weight? Hold my weight. Now, basically just setting up the nutrition tracker. And then this is like, do you know did you know that 90% are less likely to miss weight if they use wrestling as calorie tracker? Then you could also like upload your match schedule. So, if you have match if like like in the beginning of the season everyone gets a match schedule. If you upload it in here, it'll then begin to remind you, "Hey, your match is in 4 days and you're like over by 5 lb.

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Here's like what you need to do to make weight by your match." Continue. Um, building out your game plan. Here's that like graph that every app has. Just projected growth if you use it every day. Then you upload if like you could you have the option to upload your match and it'll begin to like analyze it. And then from there build you out your program. You hit get started and then you get hit with the paywall. And it shows you like an example breakdown.

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Like here's the type of feedback you'd be getting. That's pretty much it. >> Woah, this is really Oh, so what does he What do you say here? You say breakdown of kind of just like all all the stats. But you kind of reflect back like basically what they said in their multiple choice questions. >> Um, to be honest, no. This is just an example breakdown. It just shows it like this is just to show them how it would look like.

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>> Okay, so you don't customize it too much. Like it doesn't take um a bunch of AI work to kind of like create a a person anything like too personalized. So, this is the paywall screen. It's just $59 per year or $9.99 per month. And you're going for like how many people do you want to do annual versus monthly? >> We have around 50/50. So, 50% of people do yearly and 50% of people do monthly. >> That seems pretty good. Or is that what you want it to be?

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>> The LTV is high like the retention on the yearly is I think going to be higher. We haven't seen it yet, but it looks like the yearly retention like the odds are that they'll renew the 60 a year more than one person would renew 12 times. But, our LTV for the month like 12-month LTV for the monthly is around $40. >> This is This was a really good onboarding. It's very, very specific. Like all of the goals and the pain points and [music] even like the match schedule thing. Like obviously if you're if you're not a high school wrestler, like you just would not know >> Like yeah.

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>> that that's a thing at all. Is this mostly for high schoolers or like any like any other types of reps wrestlers? >> It's mostly for high schoolers and college kids. But, 90% high schoolers. >> It's like your target demographic. It's It's interesting cuz like you'd think high schoolers like don't have money, but people that are into sports are really It's like their whole life, you know, like they spend hours and hours a week dedicated to the sport. So, like if you really deeply understand them and you create something that's that's really helpful, then I mean they'll either put it put in their parents' credit card or you know, they're willing to to to buy the thing that's really you know, that helps them with the main thing that they're interested in in life at that point.

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>> Yeah, I'm I want to experiment with gift cards this year, but I want to know how to do it without violating Apple's rules. So, that's what we've been kind of balancing. Like offer codes, Apple like will ban you. So, I don't know. I just have to look into it more. But, I think gift cards like for Christmas season we're going to be like running hella ads for parents to buy for their kids. >> The most profitable app founders I I have been using Superwall to AB test their paywalls because yes, they have the basics like building and deploying paywalls super quickly without coding, targeting users with different paywalls based on behavior and demographics, but now Superwall AI actually predicts who will subscribe before they see a paywall. The AI can do this because Superwall analyzes over 1 billion paywall interactions to score user intent and then recommends optimal pricing in real time. A good way to

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start is paywallexperiments.com. It's a free tool that gives you data-backed paywall experiment ideas to increase your app's revenue. >> Is that a Is that a thing through Apple where you you can buy a subscription to an app for someone else? >> So, you could give out offer codes, but you can't sell offer codes. But I feel like there like there's got to be some way you could sell subs like like subscriptions to your app or prepaid access to your app for other people to buy. I just have to figure out how Apple wants you to do that.

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>> I see. Like you could resell an Apple gift card or something like that and then like >> Yeah, we could potentially do that and then tell them go buy Wrestle AI with the Apple gift card, but then there's like some risk there that we'll just lose them and then we're just advertising like we won't see the we won't see that payback time until the kid actually uses it. There's got to be a way though, I think. >> I wonder if there's like other apps that are in the high school market that have figured out the the whole cuz there's there's all these like other edtech kind of um educational products as well where I'm sure the parents are paying, so Your other two onboardings, are they like pretty similar to this?

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>> The exact same. The same format. Educ- educate personalize the program and the personalization include a few pain point questions, uh build out their program, hit them with the paywall, and give them like a taste of like the magic moment, which is like the video analysis. >> These three different apps, you do

Balancing Paid Ads and Influencer Marketing 26:37
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different marketing strategies. For App Max, you're doing only paid ads. For Wrestle AI, you have influencer and you aren't you're trying to get more influencers, but you're also doing some ads. And then for Brawler, is it only ads? >> 75% ads, 25% influencers in terms of like revenue. >> All right. Is is that going well, the influencer side on Brawler? >> It's doing real It's It does really good when we get the right people. We only lost money on one influencer deal, but it that was like a mindshare play. He was a big name, so we just wanted to spend like I wanted to burn the money just to get the name. And we're probably profitable on on ads but >> And then what does that do for you? What is the name?

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>> It's a number that's kind of impossible to calculate, but from the gut feeling I have is when you take the bigger like the bet and you're like, "Okay, we're going to put away 4 and 1/2 K." That's how much we spent spent on this guy. It wasn't like a crazy He wasn't that He has like a million followers. We took 4 and 1/2 K for three videos. We're like, "Look, we'll probably like we have the potential to let's say maybe we'll recruit 75% of the 4 and 1/2 K or maybe we recruit even 50%." I think we recruited we recurred we got back 75% of that 4 and 1/2 K. But let's say like we were thinking maybe we'd get up to 25% to 50%. like our goal. So like the fact that we did 75% we were pretty happy with. The idea is that someone will see that and then they'll get hit with our ads. The fact that they saw someone trustworthy repping the product just added like trust to the circle of boxers so then it would just make all of our

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metrics like perform better. >> I mean that's basically what Cali AI does. They do a ton of influencers but also a ton of paid ads and [music] it it all kind of feeds each other. I mean I mean that's what the biggest companies uh like consumer oriented companies do. They run influencer marketing. kind of at a loss especially like beauty you know lifestyle fashion type things. And then when you get hit with an ad you just there's just so much more trust there cuz you've seen a lot of people that admire using the product. You've basically run most of the marketing strategies that people in the ad space like to do lately.

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Organic influencer um and paid ads. I guess you haven't done like uh mass UGC but out of the two like influencers versus ads, is there one that you're more excited about or one that you would recommend to other people to start out? >> It It depends on how much budget they have to start with. So, Wrestle AI was really profitable just from influencers. The thing about influencers is one, when you start scaling hard, it becomes really hard to manage. We never scaled crazy hard on Wrestle AI. We never had 100 creators.

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We always had roughly 10. And that number got smaller. As we started doing better, we started trimming and like doubling down on the really like the ones we really liked. And that's why it was really profitable. However, it depends on your niche. So, like my CalA I had a has an infinite amount of influencers they could get. Now, the thing is is the fact that CalA I has done it already now makes it kind of worse for every other fitness app because they've kind of fatigued that strategy of the really subtle integrations. For Wrestle AI, it wasn't fatigued at all cuz no one's No one has a wrestling app. We're the only wrestling app out there. But, if you have a smaller budget, you could 10x your money with influencers. On paid ads, your pixel needs to learn. You know what I mean? So, the first 2 weeks you may have to burn like 2K before you actually start seeing like good ROAS.

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But, paid ads is the much more scalable one. Every major brand doing like millions of dollars a month are running heavy paid ads. At least like the majority of them that I've seen. >> So, at your scale with like 30, 20, 10K a month-ish apps, are you scaling ads? That one ad you showed me that had like two, 2.5x ROAS for 3 months straight, did you ever try to you know, multiply that ad and like increase spend?

Scaling Ad Spend Through Creative Variations 30:27
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>> Yeah, we just That's like anytime we see a good ad, we just create a bunch of variations. So, we've tried scaling spend really fast. One thing we notice is when we go too fast, like we just see like a rise in CAC and then like we just equal out and then we're like, "Dude, why did we even scale spend?" The thing we haven't cracked yet is how do we basically mass-produce creatives to the point where we could just increase our spend like exponentially. That's like what we're trying to figure out. Like, how do we get the flywheel? We could slowly increase spend, and that's why our numbers are going like this, right?

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I mean, don't get me wrong. We were at like 25k a month like 2 months ago. So, like, we've grown a lot. We We have grown pretty quick, but I think to grow really fast, like like to have that like really hockey stick growth, we needed to just produce like 10 times the amount of creatives we have right now to make sure that we could just keep increasing spend. >> Have you tried that at all like reaching out to a bunch of UGC ad creators and stuff like that?

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>> That's That's been what we've been doing like trying to focus on now is just basically like having everyone copy what the main guy is doing and then just running their videos. >> So, to recap, you're saying like in the beginning influencers, you could 10x your ROI because if the niche is not that saturated yet, then it'll be the first time that audience has ever heard of the app, and you can like get a huge Plus, the influencer probably hasn't ever gotten a brand deal within this specific of an apps. Yeah, so it's a great deal, plus the audience will really love it. So, you can get huge return on investment, and then in order to scale that, you kind of proved it, and then you scale with ads.

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>> Is there a reason why you didn't do influencers for Brawler and AdMax? >> Well, we do. We do influencers for Brawler. There's not that many good boxing creators. There a lot of them are just They're posting like boxing highlights or like like they're posting once a month. They're posting whenever they get to it, right? There's a demand. So, when you see that people could post crappy content and it's still getting views, there's clearly a demand for good boxing influencers. There's just not enough boxing people that know how to box really well and can also articulate themselves really well, right? And can also tell a story, have a narrative. You know what I mean? There's just not that many people that could do that. You need to find people that are making content for people that want to get good at boxing and also but not making content for people that like to watch boxing. And there's a difference

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there. >> And then what about AbMax? Why why no influencers for AbMax? Aren't there a lot of guys that have good abs that you could use? >> Because it's the fitness niche. So, the fitness niche has some big companies. So, there some people there there's people paying in the fitness niche. You can still find good deals. You could still find good deals cuz the niche is there's so many people making like it's the opposite effect. There's so many people making good content that sometimes don't even get views, but there's still so much supply that you could find good deals somewhere. We tried it. Our crew like like the creator for AbMax is just really good at selling. So, organically they don't do crazy cuz they're very salesy videos.

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This is exactly how it works and it's exactly how it gets you abs. And that's why people really like it. But that doesn't translate as well organically. We're going to have to figure it out cuz like obviously we want to keep scaling, but we're going to have we're also running clipping for AbMax. >> What's the thought with that? Why why clipping? >> There's formats that already exist that are easy to integrate AbMax into.

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Basically slideshows that educate the user on how to get abs. If you were and it basically goes you have to do this, you have to do this, and you have to do that. If you don't want to do all of this and you want it all in one place, you got to get AbMax. It's a easy format and we could like replicate that a million times. And it's kind of it should be evergreen cuz people should always want to learn how to get abs cuz there's like 70% obesity. And the the thought process also is if we could get 10 million like if we could just get 10 million views, all of our numbers all of like like our like customer acquisition costs or whatever should just decrease. Like one thing we noticed is if you go viral, all of your paid ads metrics just do amazing. That actually happened with the with the Rourke Max launch. The Rourke Max launch kind of went it got like 10 million views on Twitter and our paid

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ads on Facebook or CAC I think like dropped by like a quarter like 75% it dropped for like a month just because we went viral on Twitter which is a completely different platform what like one time it made all of our paid paid metrics just do exponentially better. So the idea is if we're getting a 30 cent CPM on clipping even if it's losing money right like even if we're not even breaking even let's say our RPM on the clipping is 15 cents we're losing half the amount of money we're spending our paid metrics are hopefully going to do so much better because so many people have seen the app that it'll just like it'll be like abundantly profitable.

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>> But a lot of like marketers and founders they just are so short-sighted with like oh what's my row as like right you know as soon as I pay the influencer as soon as I do the organic video but you're just you're doing classic brand marketing which is you spend the money to get mindshare and to get impressions build a little bit of trust name recognition [music] and then it should decrease your CAC for all of your more conversion-based marketing. Where did you learn marketing? Did you were you doing stuff before app like app marketing?

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>> I just I just learned it on the go I think >> [laughter] >> like that's where it's at. I I like studied other other apps so like I would spend time like especially on boardings I'd probably spend like six hours just going through other people's app. Anytime I hear about an app I download their app go through the on boarding buy it see what's good about it like we've been in we've been trying to invest a lot of money into getting videos into the app solely because of Ladder. So like at the boxing app we paid a coach who coaches a bunch of pro fighters he recorded a bunch of instructionals you go through the instructionals it teaches you how to do a proper boxing stance and then using our live like vision model you have to actually get into a proper boxing stance to get to the next lesson.

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So we're we're investing a lot into content, too. On Wrestler I, we actually rolled out a social feature cuz I think that like real retention is in are they watching a bunch of stuff on your like, you know what I mean? Like the best apps, there's a lot of content in them. I don't know. We're going to see if it works, but >> So, you think that's the reason why Ladder has good retention is the videos or the they have good conversion rates?

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Cuz I know they use videos in both, I think. >> So, theirs is completely free for 7 days. Like they don't even show you a paywall for the first 7 days. So, if they're not getting you to come back to the app multiple times, they they have like no way of making money, which is like an insane it's like such a weird strategy that I'm I don't know if anyone else that runs that. Just hiding the paywall for 7 days. >> That was one thing I did notice about the Wrestler AI onboarding. You do you use a lot of like pretty high-quality videos. Like the like the footage of the wrestling matches and stuff for the social proof.

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How did you get that? Just like from

Building a Social Feed to Improve Retention 37:18
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users? >> Those are the influencers we worked with, but if you go to our social, it's so inside of Wrestler I, now that we've kind of gone on the downloads, we decided to roll out kind of like a TikTok style like like it's like Twitter style, but then if you click on the video, it becomes like TikTok style uh for you page. I want it to be like if you're going into a wrestling match, you click on Wrestler I, watch a bunch of videos getting like sauce about wrestling, and then you go into your wrestling match fueled with like the videos cuz that's exactly what I would do with my TikTok page.

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Go on TikTok, look for tick like wrestling hacks to try in my wrestling match. >> The the concept of putting content inside of a paid app is just so it's like sort of counterintuitive cuz it's like, "Oh, you could just you could just go on TikTok or Instagram for that." But like why what makes you think that that is a good strategy for retention besides like uh the fact that Ladder is doing it. >> It's also kind of come for the tool, stay for the community aspect. So, you get into Wrestler I, the first thing anyone does is they click this, they click here, then they analyze their first match.

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The got the wow moment happens. They're like, "Wow." But, if you download the app, you analyze your first match. Let's say you have another match in your camera roll that you analyze, right? Okay, you're only the the next time you analyze your wrestling match is going to be your next wrestling match, and who knows when that's going to be. So, that's when they're like, "All right, I've already paid for this app. Let me like the Let's say the calorie tracker.

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Let me start tracking my calories." Or like maybe they already track their calories on another app, but they're like, "I paid for this one for this month, so I'll spend this month tracking my calories." Then they'll start using it more. They'll start using it more. And then they'll see their favorite influencer that like we've signed. Oh, like here's one of the videos. And then maybe they spend 20 minutes scrolling, right? Cuz it's only it's now like super catered to what they're looking for.

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And another thing is wrestlers are always looking for wrestling tips. So, if we have a for you page of just wrestling tips, that's kind of the idea. >> It's just like once they've paid, you may as well just give them as much value as possible um before uh before their renewal comes up. And if they get any kind of value, even if it's just scrolling for a couple minutes a day on content, then they're going to be more likely to to want to stay um on the subscription.

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Like what's the tech side of the of the feed? Are you like building your own Tik Tok algorithm, or are you just like uploading a few videos? >> We have some sort of algorithm in it, but it's very like it's very low level. It's not like like we just basically have like a like point system. If you get like if you get a comment a value like assigns a point value. But, it's it's very heavily favored towards new content because it's a paid app, so there's just not that many people. You [music] know what I mean? We're not going to be like Tik Tok where we're having millions of posts per day. So, you have to heavily value like newer content over older content.

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>> And is it mostly user generated, or do you upload your your own stuff, too? >> All of our creators that we work with also have to post inside of that page. Like anytime they post on social media, they're also posting inside that. Yeah, that was our hack to like solve the cold start problem. >> Yeah, there's not that many people in the app space thinking about retention, you know? Like it's all just like, oh, get downloads, get conversion, get the money. And then what about the renewal?

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Like if you don't think about retention, then you're not There's no exit there. >> You're never exiting if you don't care about retention. Like I I don't understand it. It's Do you want to Do you want to Like if everyone's talks about like exiting an app and scaling an app. But it's like if you don't crack retention, if you don't build a cool product, how How are it First off, if you if you don't build a cool product, most people won't be interested in your marketing in general. If you don't have retention, who's going to want to buy your product?

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>> Are there any other things you're doing for retention besides the content feed stuff? >> We We do a lot of notifications. We're constantly hitting them. Like, "Hey, you didn't track your calories. What's go Like Like what's going on?" >> [laughter] >> Lock in. We're very creative. We're like ripped like Duolingo's notifications. I don't know if you've ever Have you ever downloaded Duolingo? >> Yeah. >> And you can see their notifications.

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It's insane. But they have one of the best retentions in the game. So we just like reverse engineered their best like their best notifications and just applied them to wrestling. >> Do you use a like a provider for that to do the notifications? >> No, we just use I think regular notifications. I don't know. In-app purchase Like in-app notifications. >> Yeah, that's crazy. Do you send like notifications only to people that bought or do you try to win back like the people that fell off?

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>> No, we Yeah, we have like a win back thing where it's like, "Hey, don't give like Don't give up on yourself." Like "Hey, we have a few months." Like different We just have like different copy. We don't have any stats though. That actually would be interesting to see. Like we don't track which notification actually gets them to click. >> Sorry, I think win back might have been the wrong word. Win back is refers to like when they're when they're canceling and you try to get them back. But I also mean like the the onboarding. Like if they go through the whole onboarding and don't pay >> Yeah, yeah, yeah. We would say like don't We would say don't give up on yourself like either like either way.

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>> Right, right, okay, okay. Okay, so lots of notifications like after onboarding, lots of notifications after [music] they purchase as well. What is it? Like one like at least one per day, something like that? >> And it also is tied to like interactions. So, if they track their calories yesterday, hey, track your calories again. If they haven't If they haven't went on a run, hey, go on a run. If they have went on a run, hey, go on a run.

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>> [laughter] >> But like like yeah, beat beat your record. In Brawler, we have the option where on the third time they open the app, like a pop-up comes up and it's like, "Do you want to talk to one of the founders?" And then they enter their number and we just call them up. >> Wow, you do that? That's great. How many users do you have on Brawler? >> 3,000, 2,000. >> Okay, so how many calls have you done with with people?

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>> We've done probably all right, around 2,500 on Brawler. Uh active subscriptions. We've done over like 10 calls, 15 calls. I don't know, it's a long list, but we just pick whichever We just pick random numbers and call them. We try setting up like >> [music] >> an hour a week to do it. >> That's dedication. I mean, that's what you got to do. Do things that don't scale, learn about your users. Do you have you learned like good good stuff from those uh user interviews?

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>> Yeah, some people there's like features that we spent probably weeks adding that uh they just never knew about. So, we would be like, "Okay, >> [laughter] >> that Well, we got to fix that." This is like one of the best feedback I think you get. We had one of our influencers, we sent them a script to

Why Clarity Matters in Marketing and Product Design 43:36
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follow, which we don't always do. But like this guy kind of needed a script. So, we sent him a script. He filmed a video using the wrong feature. And we go, "Okay, so that must be like that's a UI problem. Like our our it's not clear." Clarity is like the most important thing I think that no one talks about. It's everything is clarity. UI should be clear like UI the only focus should be like clarity. Um your ads, your biggest focus should be clarity. Like does that user know like You have have think the users are dumb, so you have to be very clear with what you're putting in front of them. Like we have a button that says pad work, right? But that button isn't clearly vis- like the problem now is how do we make that clear enough so someone goes and tries it. So he didn't see the button, he just knew about the other feature that he always uses.

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>> [music] >> So he just used the feature that he always used and connected the script to that feature like in his head. >> Yeah, clarity is super important. Like what's the most important thing in clarity? Just like copywriting? Anything? And just like big tags and like stuff like that. >> Copywriting, we we sometimes depending like if the feature's complicated, we'll show a video demonstrating the feature the first time they click on it and then we'll never show it again. We do a lot of that stuff trying to like figure out basically and our our benchmark's like Posthog analytics.

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>> You make little like 3-second screen recordings of like using the feature. >> Yeah, or we'll like get one of the creators to like like have them literally sit down and explain how it works. And people love being in your app, so like they're always down. Like they'll do it for free. >> And you do that during like a tutorial section of the app? Or you show those you show those videos? >> We'll either show it in the onboarding.

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The onboarding will be a screen recording. >> So if I hit compete, um let me see if it comes up. So here, it like this is like for the punch counter, right? So you could compete to be the fastest puncher on Brawler. Here's like a video showcasing how it works. And then it's like got it, let's go. And then it brings you to the challenge. >> That's good. That's good. Does does uh Brawler do stuff similar to that? Or like shows you a video right before you're >> No, no. I don't think so. We didn't get that from it. We just got it because we were like, okay, people don't know what the hell this feature does. We we need something that shows them what it does.

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>> Yeah, if the guy told you >> [laughter] >> Yeah. That's cool. Well, I think this is this is good good place to to stop. I learned so much from from you and just hearing about the way you're building and marketing all these. Definitely like really helpful to hear about the retention. Um all the marketing stuff, too. And just like the niche selection. Like finding finding like niches that have like really passionate people.

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Um and like just being super specific and and clear with your onboarding and with like every part of the app. Yeah, thanks, George. This is this is great working with you. >> you. I'm like a huge fan of the podcast. It's awesome being on here. >> [laughter] >> Love to hear it. Where Where can people find you on Twitter? >> Uh yeah, Twitter. >> All right. Thanks, George. >> [laughter] >> See you. >> Awesome. Thanks so much for having me.

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>> Yep. Peace. >> Something you might not know, most of the founders I cover on this podcast are hanging out right now in the Consumer Club Discord sharing with each other what's working now for consumer apps. So, you can apply to join Consumer Club if that sounds interesting to you. And this is the Superwall podcast, of course you got to check out superwall.com. We have more videos on the channel. So, dig into those to learn from app founders who are willing to share super tactical stuff about app growth.