4 Features You Need Before Your App Launch
Treats day-one retention of 40 to 60 percent as a good rate, which shows even top apps lose many users after the first day.
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A mobile game publisher known for hyper-casual games.
Treats day-one retention of 40 to 60 percent as a good rate, which shows even top apps lose many users after the first day.
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Still runs meme-like "I bet you can't beat this" videos as ads, an example of plain, low-polish creatives that work.
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One search shows ads for many of its games, and it often uses one game to advertise another. It repeats formats like 'pro versus noob' and 'harder than you think' across its titles.
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Cited as a model for casual hits that balance irritation and relaxation. Its Snake vs Block was around number seven in the charts.
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A mobile paintball game used as the worked example of a feature pitch.
GamesAn online chess platform for playing, learning and reviewing games with engine analysis.
GamesA mobile arcade game where players pass a ball through obstacles by matching its color.
GamesAn endless arcade hopper mixing Frogger and Flappy Bird with collectible voxel characters.
GamesA news organization selling a bundled digital subscription of journalism, games, cooking, sports, audio and shopping.
GamesA social games company behind FarmVille, CityVille, Words with Friends and Zynga Poker.
GamesAn endless runner mobile game and the most downloaded mobile game ever.
GamesA puzzle game of unconventional brain teasers that uses the device's features, sold as a paid app with in-app purchases.